There’s little argument amongst the workers talked to, nevertheless, that it’s feasible for the majority of workers to be equally as efficient from home as in the workplace.
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“If you’re a programmer, it’s quite a bit easier for you to work remotely than it is for other roles involved in acting and mocap and things like that,” stated one Rockstar worker. “But the reality is, for probably the majority of people in the development staff, you don’t need to be in the office every single day to do your job.”
“If we look at our previous project, [Red Dead Redemption 2], where we were working five days in the office, we’re still working remotely with all of these other studios,” stated one more Rockstar staffer. “So whether you were in the office or not, you were still doing remote work. … You work with so many people on so many different teams. A good majority of them will not be at the place where you work.”
Furthermore, a worker indicated Rockstar’s existing remote unwell plan in which “slightly ill” employees can proceed functioning from home as an advantage for efficiency, and something that “will be completely lost … That’s going to result in a loss of productivity for the company.”
“We’re quite worried that we’re gonna lose personnel over this or it will have a large negative impact on people’s health,” stated one more Rockstar worker. “It’s a very anti-parent move. For people with disabilities, it’s a massive problem.”
Perhaps a lot more most importantly, some Rockstar workers are fretted the go back to workplace will certainly establish a traumatic criterion for reintroducing the workshop’s well known crisis society that made headings back in 2018.
“We’re concerned about going back to that,” stated one Rockstar worker. “I’ve been through a couple of projects, both of which had crunch. The first one was extremely difficult. I had way less gray hair back then. … We want to continue the strides we’ve made as a company to remove that toxic culture.”
Some Rockstar workers talking with Aftermath revealed problem that Rockstar’s in-office required is merely a way of “quietly laying people off” without discontinuance wage by making job “unbearable” or hard to reach. The workers are worried that a few of their coworkers will certainly select to merely tip far from GTA 6 and Rockstar completely when confronted with the choice to prioritize their wellness over job.
“Having people who’ve been through [the end game of a project before], who know what to do in that situation and know what’s the best decision to make to solve a problem, is better than having people who haven’t had that experience – who might make mistakes they otherwise wouldn’t if there wasn’t this pressure,” stated one Rockstar worker. “Losing key people in teams would be very, very bad.”
GTA 6 is readied to launch at some time in 2025.
Source: gamesradar.com