
“I think the fact that it impresses so much is because we are probably the first ones — or among the first — to do it,” Broche adds when discussing Expedition 33, seemingly overlooking earlier lone-developer phenomena like 2016’s Stardew Valley or even the original Tetris. Those titles may not share Expedition 33’s cinematic scale, but they remain powerful reminders that tiny teams can create games that resonate for years.
Source: gamesradar.com


