Clair Obscur: “Expedition 33” director says sales and awards shouldn’t change the studio — “We want to do exactly what we intended when we started”

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Monoco readies for battle in Clair Obscur: Expedition 33

“More than awards, the greatest reward for us has been the emotional reactions to the characters and the story,” Broche added. “Seeing players embrace the characters and say the game helped them through difficult times is profoundly meaningful. That’s why art exists — to move people — and it’s what we intend to keep doing.”

 

Source: gamesradar.com

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