I knew Caves Of Qud was an bold old-school roguelike that’s in early entry. I didn’t know you can begin as a teleporting multi-limbed psychic pyromaniac with hooks for toes.
I’ve by no means performed Qud earlier than, however I’ve had my eye on it for some time. What higher strategy to let you know in regards to the procedurally-generated villages and quests it added in Tuesday’s update, I questioned, than to leap in and attempt to discover considered one of them?
How exhausting can it’s.
Before I get began, listed below are the stone chilly details. It was once that each life kicked off within the village of Joppa, “with handcrafted architecture, history, customs, NPCs, and player quests”. Since the latest update landed, now you can begin in a random village the place all the things I simply talked about is spun up by algorithm reasonably than man. Those villages have additionally been sprinkled all over the world, so my plan is to start out in Joppa and enterprise out till I discover one.
I spend ten minutes wading by means of the assistance index, absorbing some particulars about ego modifiers and mutagenic tonics whereas forgetting many extra. I end making my many-legged however hook-footed character, then wander as much as the pinnacle honcho of Joppa.
The chief (or no matter fantasy synonym for chief was at play) tells me there’s work available ridding some moisture farmers of pesky cave vermin, however greater than half of these phrases sound boring so I ignore it. I’ve bought to roam someplace if I need to discover a village, so I roam north.
Within seconds, I’m in a area full of over a dozen snapjaw scavangers, brutes and warriors. I repair the closest one with a menacing stare, and he runs away terrified. I then do the identical.
Three of them comply with me, and in an try and teleport to the protection of a pleasant farmer I by accident burn him alive. A sizzling tip for some other aspiring teleporting pyromancers on the market: examine which buttons you certain your skills to earlier than you utilize them. I do truly teleport, then I whiff my intimidate and proselytise abilities by making an attempt to make use of them from too distant. I determine to simply hold operating, and it’s not lengthy earlier than my pursuers surrender.
I’m going east, and get attacked by a crocodile. I attempt to proselytise it, however I both mess up the aiming or it’s not possible to proselytise crocodiles. I strive intimidating it as a substitute, and it flees from me. So does the following one I come throughout, after I give it a imply look.
I cross by means of display after display with out interacting with something, other than after I meet a glowcrow that originally seems to be prefer it’s going to assault. Instead it simply caws at me, whereas mumbling obtuse warnings about ear canals.
I discover some partitions, and for a couple of great moments I believe I’ve discovered a village. My diary informs me I’ve truly discovered Umor, and recordsdata the invention underneath “ruins with becoming nooks”. I see a shiny chest, and whereas speeding in direction of it I don’t discover the boar speeding in direction of me. I give it my signature stare, and it runs away. The snapjaw scavangers behind it don’t.
I seize what I can from the chest, then teleport away with a sliver of well being. I’ve nonetheless a snapjaw chasing me, however I realise I’ve additionally bought a employees I haven’t been utilizing and whack them a couple of occasions. They go down with out a lot of a battle, and I achieve my first chunk of XP. The chest simply contained some previous tubes and a bow I don’t have any arrows for.
I hold heading east and limp by means of extra screens, nearly dying to a boar which I handle to proselytise on the flip earlier than it gores me. It seems the animals in Qud are open to persuasion, and for a short while I run merrily together with my new boar pal. Another boar almost kills me, however my good friend has no downside turning on their very own form. The UI tells me I’m hungry, so I arrange camp and whip up a meal from a “mercury chickpea” and an “old boar’s right rear foot” that I discover mendacity close by.
I stroll previous crowds of hulking horse-like creatures with out incident, then succumb to the mixed assaults of a rabbit and an irritable tortoise.
The game over display informs me I’ve scored -369 factors, and that essentially the most superior artefact in my possession was a metallic folding chair.
You’re going to have to search out these villages your self, or else await me to write down one other diary. This was enjoyable, and all I did was hold strolling east. I’m tempted to simply begin in a kind of villages subsequent time, which all have “their own unique histories that are discoverable through various storytelling traditions.”
The devs say they “don’t have a strict timeline” for when Qud will emerge from its early entry cave, however it would keep there “at the very least … until you can complete the main plot”.