
“I understand there are many opinions about the stalker mechanic, but we’re aiming for a balanced survival-horror experience,” Kumazawa said. “We’ve learned from previous titles and are trying not to make the stalker a core, dominating element — it’s intended to be a smaller, occasional component of the game.”
That doesn’t mean Capcom is softening Requiem’s fright factor. The project is led by Koshi Nakanishi, director of Resident Evil 7, who has said the series should be terrifying, and Kumazawa emphasized the team’s broader approach: “We’re focused on trying to scare the player in many different ways.”
He added that by presenting a variety of situations, the developers hope to deliver a range of tense, frightening encounters so players can experience horror in multiple forms.
If you’re worried Requiem won’t deliver on scares, our summer hands-on offered reassuring impressions:
“There’s a constant sense of claustrophobia in Requiem that most closely resembles the Baker house from Resident Evil 7, especially in first-person,” wrote GamesRadar’s Jasmine Gould-Wilson.
“Trapped inside a compact section of a care facility, it’s a far cry from the sprawling Raccoon City Police Department with its corridors, stairwells, shortcuts, and safe rooms. The faintest creak or scuff overhead freezes me, and I find myself scanning the ceiling for any sign of hiding places.”
Source: gamesradar.com


