Call of Duty: WW2 – flinch might be modified, however Domination factors will stay as is for now

Now that connection and server issues in Call of Duty: WW2 have subsided, followers direct their consideration to different, extra nuanced requests.

Michael Condrey, the ever useful studio lead for Call of Duty: WW2 developer Sledgehammer, has taken to Twitter to reply a number of fan questions on many topics.

Flinch was among the many issues some gamers discovered too punishing in its present state. According to Condrey, “global changes” are coming to flinch. These modifications are at the moment being examined to make sure they’re balanced throughout the totally different weapons and Divisions.

Condrey didn’t disclose any extra particulars, nevertheless it’s in all probability protected to imagine flinch might be lowered. For the unfamiliar, flinch is what occurs if you get shot. When it kicks in, it closely impacts your potential to purpose precisely, giving a bonus to whoever shoots first.

Another sizzling subject is the variety of factors given to gamers per kill in Domination. Perhaps as a manner of encouraging gamers to push the aims, Sledgehammer determined to solely award 50 factors for a kill, versus 100 factors followers have come to count on.

This problem too was raised with Condrey, who stated the info reveals that extra followers prefer it the best way it’s.

As it at the moment stands, Domination is just not among the many modes that generate probably the most XP per minute. As we’ve defined in our information for one of the best methods to level up fast, Kill Confirmed is an effective way to try this.


 
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