Call of Duty: Black Ops Four beta – Treyarch responds to physique armour complaints, frame-rate and stability issues

The Call of Duty: Black Ops Four personal beta, which was live all weekend, was met with a good bit of criticism from followers and longtime collection devotees.

While some imagine Call of Duty: Black Ops 4 doesn’t feel enough like a traditional Call of Duty game, others are extra involved with stability issues and what they assume are overpowered additions.

If you’ve been enjoying the beta, you’ll have little question seen all the talk about physique armour – one in every of numerous gear items you’ll be able to run with in Black Ops 4. Body armour, by definition, provides a layer on prime of the wearer’s well being. Although it could possibly’t regenerate again when broken, having it geared up may be very useful in your first battle.

On the opposite hand, having physique armour as an choice implies that the time to kill gained’t be constant. The recreation reveals an icon to point that your opponent is operating physique armour, after all, however that doesn’t cease it from being annoying, in response to gamers.

In response, developer Treyarch defined on Reddit that whereas it hears the neighborhood’s issues, the info obtainable will not be massive sufficient at this stage to decide a method or one other.

“We want to proceed thoughtfully and carefully here. We’re less than 24 hours into the Beta at this point, and not all content has been earned or had enough time to settle into the meta of the game,” Treyarch defined within the publish.

Call of Duty: Black Ops Four beta – Treyarch responds to physique armour complaints, frame-rate and stability issues

“We know that the Gear category is new and has a lot of content that sits above the normal power band of Perks. Because of that, it’s really important that we see the full range of Create-a-Class content in play with a lot of data about player performance with this content before we rush into any changes with it.”

The developer stated that, primarily based on the obtainable knowledge, there are literally different, more practical items of substances you’ll be able to equip. The developer understands it may be “annoying” to battle towards, they usually’re trying into that facet.

On the topic of stability, Treyarch has additionally tuned just a few parameters round weapon injury in response to gamers saying SMGs are too efficient at vary.

Frame-rate issues had been one other level raised by gamers. Treyarch stated a few of that’s attributed to a bug that causes frame-rate to drop dramatically throughout all maps. The workforce is engaged on recreating the bug so it could possibly repair it. Then there’s one other, separate frame-rate challenge on the map Gridlock that Treyarch is conscious of and has a repair for.

The first spherical of the Black Ops Four beta ends at this time, but it surely’s going to return again once more on Friday, August 10 – which can be when the beta will kick off on PC, and Xbox One.

 
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