Laying out Destiny 2’s long-smoldering Crucible troubles, game supervisor Joe Blackburn states the workshop went to one factor unclear of the stability of PvP completely since it had not “seen it move the needle.”
Speaking with PC Gamer, Blackburn states his go back to Bungie in 2020 and also defines the basic state of mind around PvP at the time. “I’m not so sure about this thing in the long run,” he remembers. “We haven’t seen it move the needle. Have we ever been able to satisfy the PvP audience? How do we deliver players what they want?”
This read had not been special to 2020, either. “Throughout Destiny 2 – for maybe its first six years, including Destiny 1 – there was a sense of: ‘Hey, we’re putting a bunch of effort into [PvP], but it’s not what the community wants,” he includes. “Or we’re not making them happy’. Even when we put out maps, people would say: ‘I don’t like these maps, and I wish they were different.'” (Destiny 2 infamously went nearly 3 years without a brand-new PvP map, though it currently has some even more maps coming quickly.) Oppositely, the supervisor states PvE material like the Menagerie was continually popular, which kind of responses unavoidably incentivizes devs to make much more popular points like it.
Blackburn states he himself constantly related to PvP as a core tenet of Destiny 2, and also among his very first choices as game supervisor was to attest that, “Hey, we have to support this thing. We have to figure out how it makes sense.”
Fast onward to today and also Blackburn has, on the heels of Bungie’s disastrous State of the Game blog post, simply assured the development of a brand-new PvP “strike team” clearly developed for even more and also larger updates to the Crucible, consisting of a correct map pack. For PvP lovers, this complies with numerous years specified by differing levels of forget separated by irregular tool harmonizing and also greatly not successful game settings.
Here’s some great information for PvP devoteds: Blackburn states Bungie is performed with the “sit on the fence” strategy for the Crucible. “We don’t want to say, ‘hey, we’re going to try to make every single person happy,'” he informs computer Gamer. “There are really divisive camps, so the way we want to really change our strategy is to be clear about saying: ‘This is the PvP audience for Destiny, this is what they want’. We’re going to center PvP around our players that enjoy playing Crucible for 20 hours a week. And we’re going to make it more optional for players that don’t.”
“I think that if we are clearer with who we are trying to make PvP for, we can make the right decisions for that group and we can build a thing that people enjoy,” Blackburn wraps up. “It’s definitely a new take, and if this one doesn’t work, we’ll try something else. We’re not afraid of being wrong here. We’re not going to let a fear of being wrong stop us from doing something and trying to really nurture this part of the game.”
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Source: gamesradar.com