Bungie removes unpopular Destiny 2 currency from Edge of Fate after backlash and record-low Steam player counts

Games
Leave a comment
14

Destiny 2 Star Wars outfits

“We have landed on a plan to fully deprecate this currency,” Bungie says in a new update. “Once deprecated, infusion will cost an amount of Enhancement Cores and Glimmer.”

Bungie admits that “Unstable Cores have been too restrictive across power levels and fail to drive interesting buildcraft decisions,” whether players are powering up through Campaign activities and testing different weapons or attempting to boost lower-level gear for Endgame content.

As a result, cores will be removed, although Bungie has not yet provided a firm timeline for the change. To ease the transition, the developer is issuing a one-time grant of 777,777 cores to affected players. Ahead of the full deprecation and economy rebalance, a smaller patch will also reduce infusion costs at higher Power levels.

Earlier this month Bungie also rolled back another unpopular change from the expansion: the planned Power resets will not go ahead in the upcoming Renegades update. That reversal, like the decision on Unstable Cores, shows the studio is rethinking recent moves that were poorly received by the community.

This news arrives as Destiny 2 slipped out of Steam’s top 100 for daily active users, dropping to a low of 16,416 concurrent players earlier this month, according to SteamDB. Its 24‑hour peak at the time of reporting was only marginally higher, around 16,821—figures that some community members say undercut the game’s previous low around the controversial Curse of Osiris era.

PC numbers are only part of the picture, but the exodus of players across platforms is evident. With Bungie reversing significant design decisions two weeks running and repeatedly patching other problematic systems, many players appear content to sit out and wait for a more stable state. The situation has left the game in a fragile place and prompted a lot of justified frustration among the player base.

Andy writes — Borderlands 4 achieved what Destiny couldn’t: I’m back on the looter‑shooter train, and it feels like reliving the first 60 hours of Borderlands 2.

 

Source: gamesradar.com

Read also