Bungie nerfing Destiny 2’s in style reload perks, including new ones subsequent season

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Destiny 2 - four Guardians mug for the camera before a Crucible match

Image: Bungie through Polygon

Since Destiny 2’s debut in 2017, gamers have sought the identical two kinds of perks on their weapons: harm and reload. Bungie nerfed damage perks final 12 months, and it’ll change reload perks in only some weeks. To compensate, the studio additionally introduced some buffs to previous perks, and stated that new perks are coming in season 11.

The concept behind reload perks is that gamers “reduce weapon downtime” within the warmth of fight. The much less time spent reloading, the extra time spent capturing at enemies. Bungie broke down how precisely reload perks work in this week’s blog. Each weapon has a reload stat, and perks improve that stat as much as a cap of 100. But most reload perks even have a small multiplier on them, in order to extend pace even on the cap.

Bungie plans on adjusting every of Destiny 2’s reload perks subsequent season. Outlaw — which requires a single precision kill, and is the preferred reload perk — is now a bit slower than earlier than. It gained’t be as efficient on weapons that already take some time to reload.

Feeding Frenzy, essentially the most highly effective possibility, now requires a number of kills for tremendous quick reloads, as a substitute of only one — however it’ll nonetheless be sooner than Outlaw after three kills.

Rapid Hit, which solely requires headshots moderately than precision kills, gained’t be as highly effective because the others, however ought to nonetheless really feel noticeable after a number of headshots.

Drop Mag, which deletes any bullets left within the journal on reload, is getting a really small nerf, and is now as quick as Outlaw.

By nerfing reload perks, Bungie hopes to make different choices viable as properly. The studio will buff Dynamic Sway Reduction, Pulse Monitor, Hipfire Grip, and Sneak Bow in varied methods, to make them extra fascinating.

Season 11 can even have new perks unique to seasonal weapons, with plans to carry them ahead in future seasons. Two returning Iron Banner weapons can even roll with two new perks. Bungie hasn’t given any details about these perks — aside from the names of the Iron Banner ones: Iron Grip and Iron Gaze.

Next season, Bungie can even buff some at the moment low-use weapons. Slug Shotguns are getting a hefty 30% harm enhance in PvE. Bows are additionally getting a harm improve towards minor enemies, and high-Impact pulse rifles will deal barely extra harm in PvP.

For the autumn, Bungie plans to alter the convenience of use for some sniper rifles, since Revoker and Beloved account for 86% of sniper kills within the Crucible. Various hand cannon subfamilies can even see modifications, like aggressive hand cannons. The studio can also be looking at adaptive auto rifles, with plans to tune them round different members of the auto rifle household.

Finally, the studio talked about plans to make extra common modifications to weapon stability. It’s unclear if this can be a direct results of weapon sunsetting releasing up developer assets, or if it’s merely a brand new initiative from Bungie.

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