The resolution to ties in Overwatch’s aggressive play might be modified to be extra truthful.
The method Overwatch breaks ties in aggressive matches stays some extent of competition. In the latest Uprising patch, Blizzard launched a tie-breaking resolution that made sense on paper, however was controversial in apply.
Before the patch, ending the match in a tie would begin one other spherical the place one group should seize the tie-breaker level to get the win. Now, a progress tracker was added to mechanically award a win to the group with the very best seize progress of any given level.
As principal designer Scott Mercer detailed in a new post, this alteration succeeded in making ties uncommon, however launched different points within the meta.
What ended up taking place is that this: when group A is on defence, in the event that they efficiently forestall group B from capping, then they’d solely want to succeed in 1% seize progress once they flip to offence to win the sport. This means the second spherical might be a lot tougher for group B, as they should at all times have somebody contesting the purpose to stop the 1% cap.
“Even with both teams aware of the new victory conditions and adapting appropriately, the instantaneous nature of the victory often resulted in confusion about what happened,” famous Mercer.
Which is why the developer is making an adjustment. Instead of getting to realize 1% seize progress to interrupt a tie, a group will now even be required to succeed in a minimal of 33% progress.
“Team A attacks the first objective on Hanamura, but only gains 10% progress after a really rough offensive round. Team B then attacks, but they can only gain 20%. This is a TIE. Neither team achieved the minimum of 33%,” he defined.
“Team A attacks the first objective on Hanamura, and gains 90% progress. (So close!) Team B attacks, and only gains 40%. progress. Team A WINS, as they had a minimum of 33% and more progress than their opponent,” Mercer provides one other instance.
This change might be a part of a future patch. Now that the 1% rule is gone, this tie-breaking system will possible be higher acquired by the group, since most complaints stemmed from the 1% seize progress requirement being too low.