Black Ops 7 developers blame the series timeline for the wall jump — “Black Ops 2 gave us the technology foundation”

Black Ops 7 screenshot showing the returning characters from Black Ops 2

If you’ve jumped into the Black Ops 7 beta, you may have noticed important adjustments to Omnimovement. Introduced in Black Ops 6, Omnimovement lets players sprint, dive and slide in any direction. For the 2025 entry Treyarch has tweaked the system — raising base movement speed while making Tac-Sprint a trade-off, and removing the default ability to aim down sights while jumping or sliding (those options are now tied to Perks).

Alongside those changes, Treyarch has added a prominent new mobility option: the wall jump. Players can now push off vertical surfaces and chain up to three successive jumps. Some fans have asked why this is a wall jump rather than a wall run — according to associate creative director Miles Leslie, you can blame Black Ops 2 and 3 for that decision.

Black Ops 7 is set in 2035, placing it between Black Ops 2 (2025) and Black Ops 3 (2065). That timeline gave Treyarch clear constraints when deciding how far to push Omnimovement.

“We’re careful to honour our own canon, so certain technologies couldn’t exist in 2035,” Leslie says. “That meant no Thrust Jump — the tech simply wasn’t part of that era. Wall running makes more sense in a later timeline, but because we’re rooted in the Black Ops 2 period, that kind of capability didn’t fit.”


Call of Duty Black Ops 7 screenshot

(Image credit: Activision)

Wall Jump brings a new vertical layer to movement that wasn’t present in Black Ops 6. Being able to chain jumps opens fresh routes across maps and creates alternate flanking options — especially valuable in objective modes like Domination and Hardpoint.

Leslie adds that lessons from Black Ops 3 influenced how Treyarch balanced the Wall Jump. “You can reach much greater heights with the Wall Jump, so we leaned on what we learned in Black Ops 3 — it was crucial to keep combat centered and readable,” he says, noting that each chained jump reduces inertia. That drop in momentum helps preserve balance and quickly returns fights to ground level.


Dive deep into this year’s Call of Duty with our Big Preview of Black Ops 7. To start, read our interviews with Treyarch to learn how the studio is reshaping what Call of Duty can be.

 

Source: gamesradar.com

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