
Explaining why Dexterity and Tac Sprinter exist, design director Matt Scronce told me: “We’re being a bit more intentional with our combat, just at a baseline. If you do want to get a little more aggressive with your movement, we will have perks that allow you to do that.”
Scronce added that Black Ops 6 and Black Ops 7 were developed alongside one another, allowing the team to learn from Omnimovement in Black Ops 6, absorb player feedback, and directly apply those lessons to Black Ops 7. “Being able to take that feedback and do a kind of real-time post-mortem has been an incredible opportunity,” he said.
Dexterity is the focal point right now, but it isn’t the only notable change routed through perks. Tactical Sprint is off by default; Treyarch has instead increased base movement speed and shifted burst sprinting back behind the Tac Sprinter perk.
Reload speed, previously handled primarily through attachments, can now be improved with the Fast Hands perk. Sprint-firing returns for players who equip Gun Ho — and in an Omnimovement environment, that means sprint-firing in any direction, which the team describes as “a lot of fun,” according to Scronce.
Associate creative director Miles Leslie explained that Black Ops 6 and Black Ops 7 were designed with different goals in mind: “You were an action hero in Black Ops 6 and we wanted to embody that. But then coming into Black Ops 7, we wanted to have a tighter focus.”
“Much of this refocus comes from player testing and feedback,” Leslie continued. “People want the freedom to play their way, while still offering a sense of mastery for players who pursue it.”
To learn more about Black Ops 7, check out our hands-on impressions from the recent open beta.
Source: gamesradar.com


