Hope everyone seems to be having an important summer time. Black Mesa is now on sale for 60% off! It’s a GREAT time to choose up the sport at a reduced value 😉
There has been numerous progress on Xen. We have began exterior playtesting. The first two chapters, “Xen” and “Gonarch’s Lair”, clock in round two hours. For reference, all 5 chapters of Xen in HL1 might be accomplished in roughly one hour! We are actually excited to point out our work to everybody, however we additionally wish to save the vast majority of Xen as a shock.
Here is a short breakdown of our present progress in every chapter:
Xen – Final Polish
We have locked the vast majority of the Xen ranges. Most of the design and artwork is accomplished, and we’re sharpening one or two tough edges within the design.
Gonarch’s Lair – Art
As you may see, we’ve a great quantity of artwork accomplished for Gonarch. We are performing some final minute design revisions to get the gameplay tight and constant all through the chapter, after which we are able to drop in our already created artwork. As you may guess, this chapter could be very heavy on code and animation. The first map is locked, the second map is ending its principal artwork move, and the ultimate map is present process some design iterations, with some artwork already applied.
Interloper – Final Gameplay
This chapter has gone by a hefty variety of constructive and impressive design revisions since we began it. We are actually pleased with the path and iterations which have gone in, for all 5 maps. They are very near gameplay full, and are playable begin to end. We are at the moment ending the modular artwork items, trimming among the chapter’s “fat”, and sharpening the final of the tough design edges to supply a streamlined and action-packed conclusion to Xen’s principal story.
As Interloper is a major departure from the remainder of Xen, our intention is to get Xen and Gonarch’s Lair accomplished by the ultimate polish levels first, earlier than shifting your entire staff onto Interloper without delay, to complete this chapter up in a single fast fell swoop.
Nihilanth – Gameplay/Art
The artwork for this stage is accomplished. Without giving an excessive amount of extra away, we’ve a very thrilling evolution for this chapter, and we’re beginning the ultimate push to get this chapter fully coded, scripted, and animated.
Endgame – Final Polish
This chapter is locked. There are some dependency belongings and a few polish we’ve to implement as soon as the remainder of the sport is full, however aside from that, it is able to go.
Multiplayer Playdate – 6-30-18
The Black Mesa devs are getting collectively for a play date on on Saturday June 30th at 12:00 PM EST (noon). We are wanting ahead to filling some servers, blowing off some steam, and having a great time.
Celebrating 20 Years of Half-Life
Oh cool, so it’s already JUNE. Time flies if you end up grinding towards a deadline having enjoyable. As lots of you might be most likely already conscious, Half-Life shall be TWENTY this November. We clearly plan on performing some BIG THINGS to rejoice the sport that impressed us and have become such an enormous a part of all our lives.
One of the occasions deliberate is Black Mesa (Crowbar Collective) having a sales space at Syracuse’s Retro Game Con November third and 4th. Stop by if you’re within the space and chat with us. I went final 12 months as a visitor and had a good time (and acquired some candy online game themed magnets too). More information on this occasion to come back.
We are additionally contemplating doing a dev marathon stream of Black Mesa, Half-Life 2, Episode 1, and Episode 2. Would anybody be desirous about watching us do this? We must work out the logistics, as we’re all not in a single place, however that’s one thing that feels like a great time to us.
There are another huge concepts we would like to do, however can’t speak about simply but. If you might have any concepts, please tell us!