Beyond Good & Evil 2 has miraculously not been cancelled within the few months since we final heard about it.
Ubisoft held a Beyond Good & Evil 2 livestream as we speak, probably to distract us from the delay to Far Cry 5. The hour lengthy stream is out there to view in full, however we’ve additionally received a way more manageable developer diary video beneath, in addition to a textual content abstract.
The greatest information is that the group engaged on the challenge has nearly tripled in headcount since Beyond Good & Evil 2 was put under a spotlight at E3 2017. The cause that is such an enormous deal is that Ubisoft, Michel Ancel and others have stated Beyond Good & Evil 2 has been in pre-production or manufacturing on and off for years and years with out something ever truly occurring, so the concept we could be ramping up into precise full improvement may be very thrilling.
That stated, it’s nonetheless too early to say a lot. Apparently the group is busy proper now constructing “a real, vibrant city”. There have been some feedback on the sport engine, which apparently helps transitions from a small teahouse inside via an enormous metropolis via a big spaceship. Ubisoft additionally stated the engine permits the group to create animal-human hybrids that resemble one another, so after we meet Knox’s household they’ll look acquainted.
Ubisoft confirmed Beyond Good & Evil 2 is a prequel to the primary sport, and apparently will reveal some extra info on Jade, who was described as a mysterious determine with a darkish facet.
Also, there’s multiplayer of some form. Ubisoft’s actually cagey about this, however after confirming the sport might be performed single-player and that there might be conventional narrative arcs, senior producer Guillaume Brunier stated “a part of the story will be the story you tell as you meet and play with friends”.
It seems like the normal storyline might be pushed by the characters in your crew, akin to Pey’J and Double H.
Anyway, right here’s the Beyond Good & Evil 2 developer diary already:
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