
What’s amusing for those doing it quickly becomes ruinous for the opposition. Defenders can occupy unreachable perches on maps like Manhattan Bridge, Cairo and Sobek City during Breakthrough, turning those areas into deathtraps. Breakthrough pits one team against another to gain ground, and these elevated vantage points break the balance.
It’s such a bummer half of these maps right now are unplayable on Breakthrough due to these exploits. Two full squads just sitting above us on Manhattan Bridge. GG. pic.twitter.com/6DJpxyH3x7October 21, 2025
Teams holding those elevated positions can pick off anyone who approaches with almost no risk. A screenshot shared by streamer Moidawg shows entire squads perched above Manhattan Bridge, dramatically shifting the flow of the round.
Creator Stodeh points out that drones aren’t the whole problem: certain rooflines and angles are already exploitable via ladders or other means, so some areas might still be open to abuse even after a drone fix. “Players are reaching unreachable roofs from one side and shooting down on objectives with no counter,” he says.
The community is calling for an urgent hotfix. “It is literally cheating, to get onto inaccessible roofs on game modes like Rush and Breakthrough,” writes a Redditor. Actions have been taken against chat and nicknames, but not yet against this exploit, which many find baffling.
One Reddit thread notes the frequency: what started as a novelty is now showing up in almost every Breakthrough match. Reports describe full squads with respawn beacons, support players supplying ammo, and long-range weapons dominating objectives from otherwise inaccessible perches.
Suggestions for mitigation range from temporarily disabling the sledgehammer to short-term bans of the exploit. “I expect this will get worse and worse until patched or disabled until patched,” another user warns.
Based on current reports, that seems likely. As every Battle fan knows, the high ground is a tactical advantage—EA and DICE may need to step in quickly to stop players from treating maps like a Star Wars duel and leaving the rest of us at a severe disadvantage.
Former Battlefield 6 campaign lead says he is “disappointed” that he and other developers were “not properly credited” after contributing “tirelessly for 1 to 2.5 years, building the foundation.”


