Battlefield 6 Lead Defends RedSec Performance, Claims Its 30Hz Mode “Beats Most Competition” Including Warzone and Fortnite

Players dropping into Battlefield Redsec in front of the circle of fire

Put simply, a game’s hertz (Hz) reflects its server tick rate and affects how smoothly online actions are synchronized. A bit of digging supports Sirland’s point: in 2021 EA confirmed that Apex Legends begins at around 20Hz, and a 2018 developer letter noted PUBG operated near similar rates. Those numbers have likely shifted with time, but it’s worth remembering RedSec has only just launched.

Fortnite’s server figures are less transparent. A TrueGameData graph places Warzone around 20–24Hz; ranges like this are common because they balance smooth gameplay with the complexity of coordinating many players across multiple servers.

When a critic asked why DICE couldn’t match Battlefield 2042’s performance, Sirland emphasized the difference in scale — RedSec runs with 100 players — acknowledged “there’s more to do,” and urged comparisons be made “apples to apples.”

Battle royales are resource-intensive, and tick rates fluctuate with in-game activity, often easing as player counts dwindle and movement becomes more constrained. That DICE and Ripple Effect Studios can sustain roughly 30Hz during the opening phase on Fort Lyndon is notable — even if that performance can feel different when you’re taken out in the final moments.

Battlefield 6 players rain chaos by literally taking a sledgehammer to the game, devs respond with weapons-grade exploit hunting: “Yeah. It won’t work anymore.”



 

Source: gamesradar.com

Read also