
Alright, which one of you loaded up my rifle with blanks? from r/Battlefield6
Some players argue the issue ties to recoil and visual feedback. As one comment notes, recoil moves the sight and any bullet spread or “bloom” should visibly shift the reticle, signaling the player to fire in short bursts — a point echoed in this post.
“Bloom” — the apparent inaccuracy caused by random bullet spread — is a separate controversy from this apparent “ghost bullet” behavior. Players have frequently debated how Battlefield 6 balances controllable recoil and randomness, but shots that visually land yet inflict no damage are a different, more serious issue.
Florian Le Bihan, principal game designer on Battlefield 6, posted on X/Twitter that the team is investigating reports in which targets visibly show hits (blood splatters) but damage does not register in the HUD. View the post.
Le Bihan asked players for additional details, and responses varied — some measured, others more heated. One reply to the official account criticized the game’s perceived “insane bloom” on many weapons. See that reply.
Le Bihan’s response indicates this is a current priority for the team. We’ll report on any patches or official fixes as they’re released.
Source: gamesradar.com


