Battlefield 5 will get slower TTK

Battlefield 5 weapons guide screenshot

You die very quickly in Battlefield V. Too quickly for the liking of many players. DICE has some changes in mind, but the studio is taking a slow and cautious approach with those changes. You won’t see anything major on this front take effect in the next patch, but the team has taken the patch notes as an opportunity to explain what’s coming.

The developers draw a distinction between time-to-kill and time-to-death, and the perception of the latter is the point they most want to focus on. “TTK and TTD are very closely linked. We’re seeing players die too often/too quickly and get frustrated because of it. So, we’re looking at how we can improve the experience for new players and veterans alike. This may lead to a perceived slower TTK.”

Don’t expect that to mean an array of straightforward damage nerfs, though those are certainly possible. But it seems DICE is focusing on the ephemera of what makes death frustrating, including everything from netcode to how damage is presented in the interface. Whatever changes come through, the developers plan to focus extensively on community feedback before making anything permanent.

The first thing to expect is “a TTK change that we will be closely measuring soon.” The current proposal is to put that change out globally to the live game while offering players an option in the server browser to play with the original TTK so they can compare and contrast. The specifics of how that update rolls out are very much subject to change, however.

Next week’s update gets plenty more specific detail here, and will notably include changes to make reviving a smoother experience. Medics are getting buffed across the board, and there are a host of weapon balance changes you can see in the full patch notes on Reddit.

Check out our Battlefield V review if you’re still on the fence about the game. It’s an excellent addition to the series, and focused changes like these will hopefully only make it better.

 
Source

Battlefield V, FPS

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