A ration ebook strategy to medals is counterproductive, as squads disintegrate in favour of egocentric objectives.
“For the price of notching up a single headshot, your squad just lost another objective, your teammates are dead and you lost the battle, only earning mediocre XP as a result.”
Battlefield 1’s medal system duties the participant with finishing a set variety of objectives in a sure order, handing out a big 5000 XP on completion and a pleasant shiny badge to embellish your stats.
It ought to reward the participant for attempting out new weapons, lessons and techniques whereas below fireplace, asking them to push somewhat tougher whereas already feeling the strain of intense fight. Save a buddy because the mortars drop throughout you. Get dangerously shut for a brutal kill. Stop an approaching tank as your squad mates flee.
That’s the idea. Instead, it asks the soldier to leap by way of hoops to finish area of interest duties that don’t assist your squad, your military or the battle you’re attempting to win. It’s counterproductive.
The participant turns into egocentric, combating for themselves in a multiplayer sport that’s all about teamwork. We ought to be toughing it out collectively to win the combat not operating off to fulfil a clumsy standards. Playing to the target turns into get 10 headshots with a shotgun. Your squad will lose the spherical, however fuck it, I’m all proper jack.
Of the 34 medals to gather, solely 5 can be found every week. You don’t get to decide on these medals, they simply rotate each seven days. As an additional restraint, you possibly can solely monitor one medal at a time, and on prime of that, the standards for every needs to be accomplished so as.
So the Order of Augustus medal wants you to disable three car tracks, then get 25 kills utilizing a tank, then 10 passenger assists, adopted by getting 10 kills utilizing any tank in a spherical, and eventually, 5 kills in a tank throughout throughout a single life. In that order. Your 5 kills throughout a single life gained’t depend should you’ve not disabled three car tracks beforehand. Passenger assists are nugatory till you’ve killed 25 gamers from the protection of your rolling car.
I’m not saying they need to be simple medals to select up, however the way in which medals are structured is just too inflexible. Not solely are we inspired to play selfishly, however we now have to do it in such a restrictive order. Why not allow us to monitor a number of medals? Or enable us to finish aims in any order, or an order of our selecting? Why not allow us to choose 5 medals per week which can be then locked in for seven days, permitting us to go for people who lean in the direction of our personal play kinds to start with. Then we will select to tackle the harder challenges in a number of weeks down the road, once we’ve had time to get used to taking part in in another way. What’s unsuitable with giving the participant some freedom?
I like the concept of a medals system and I’m all about chasing XP. Some medals are enjoyable and reward you for enjoying the sport the way it ought to be performed. Capture, help, revive, suppress. These are the objectives of Battlefield 1. Players ought to be rewarded for enjoying effectively and going out of their technique to full these duties. I’m comfortable to place the grind in the place essential. It’s enjoyable notching up the kills, realizing you’re chipping away at a bigger reward. No one desires medals handed out like sweets.
But this ration ebook strategy is just too harsh. Squads grow to be break up as gamers chase inconsistent objectives and the staff turns into a lot weaker in consequence. For the value of notching up a single shotgun headshot, your squad simply misplaced one other goal, your teammates are lifeless throughout the otherside of the map with no likelihood of a revive, and also you misplaced the battle, solely incomes mediocre XP in consequence.
Medals are dividing and conquering. You’re not even targeted on surviving the battle, not to mention successful the battle.