
Celebrating 25 Years Of Baldur’s Gate 2: Part 1 w/ @edgreenwoodofficial, David Gaider & Trent Oster – YouTube

Oster recalls Ohlen telling the team, “These guys outclassed us. This is how a game should be done — we have room to improve.”
Oster notes that Ohlen could be exacting but remained modest; when he believed something could be better, he pushed relentlessly to raise the quality. That ambition also shaped Baldur’s Gate II’s scope: whereas the original felt confined to a single connected map, the sequel moves like “a rollercoaster through some of the most iconic locales in the Realms.”
Oster adds, “You visit a Sahuagin city, you descend into the Underdark — you finally get to experience the places you’ve only read about, and it was exhilarating.”
Ultimately the gamble paid off — romantic subplots have become a mainstay of modern RPGs, and it’s difficult to picture Baldur’s Gate 3 without those relationship systems.
Baldur’s Gate 3 publishing lead slams Square Enix’s push to automate 70% of debugging with AI: “The idea that QA people can be replaced at a large scale is stupid.”
Source: gamesradar.com


