Team Fortress 2

Team Fortress 2

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Lazarus
   
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Other: Jungle
Game Mode: King of the Hill
File Size
Posted
Updated
98.644 MB
May 9, 2017 @ 9:40am
Jul 11, 2017 @ 11:16pm
5 Change Notes ( view )

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Lazarus

Description
Half a decade in the making, Lazarus is a Jungle map set on a volcanic island in Southeast Asia, revolving around RED & BLU's island bases and the archaeological dig site they're fighting over in search of the Fountain of Youth!

From the creative team behind the hit Halloween map Slasher, Lazarus is a compact 90-degree mirrored symmetry King of the Hill map designed for consideration for the upcoming Jungle Update. Originally started as Tachyon in 2011, the map gained a sort of notoriety for never being finished. Years later, we’ve salvaged what we could from Tachyon, ran it through the dev process, and breathed life into it as Lazarus!

Hopefully it’s been worth the wait!

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Update: 5/13/2017

Release Candidate 1

- Increased volume of waterfalls at mid.
- Disabled collisions on handrails in the side halls.
- Extremely thorough clipping second pass.
- Added more cubemap sources.
- Optimized additional prop fades.
- Reduced volume of hologram hum in spawns.

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Update: 5/30/2017

Release Candidate 2

- Prop fade optimization.
- Changed areaportals in the submarine bays to areaportal windows.
- Added filler overlays beneath the ivy and vines.
- Fixed continuity error in arrow placement.
- Fixed lower tunnel route to have a more apparent barrier.
- Changed high route entrance to be more visible out of spawn while also fixing vis optimization from mid.
- Additional hint optimization.
- Fixed clipping on certain pillars in the hallways.

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Update: 6/20/2017

Release Candidate 3

- Removed the point_push from the top of the spires at mid and replaced with a func_nobuild to stop the spires from throwing off jumpers.
- Closed off outer-mid-route windows to improve optimization.
- Improved signage.
- Changed paint patches underneath medkits and ammo to white to improve readability.
- Fixed clipping in the stairs leading up to the top of the cave ruins paths.
- Changed ladders to appear less like a way up.
- Fixed the floating monitor in spawns.
- Improved skycards.
- Fixed some faces with incorrect cubemaps.
- Additional detailing and asset refinement.

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Update: 7/12/2017

Release Candidate 4

- Updated submarine bay routes to improve optimization.
- Rehauled hint/skip brushes, thanks to UEAKCrash for the feedback!
- Fixed a hole in brushwork in the RED grate room.
- Optimized prop fades.
- Reduced detail sprites by 33%.
- Fixed a playerclip ledge on the submarine bay route doors.
- Updated 3d skybox.
- Updated tower overlooking mid.
- Added new rooftop models by Sedi.
- Updated menu photos.
- Minor detail additions.
Popular Discussions View All (4)
24
May 18, 2017 @ 8:59pm
Frontline and Mayan this is so good for tf2 animals, water for spycrabs, cars for cheetascout, and lot's of stuff
ObamaLover44LoveyouObama
6
May 23, 2017 @ 9:11am
Any servers possibly running this map?
jon
4
May 13, 2017 @ 7:43pm
hello ptter
336 Comments
Akagi Jan 7, 2023 @ 4:43pm 
Now in game since 2017.
Feb 24, 2022 @ 9:48pm 
Can't imagine how hard this was to make.
𝅶 𝅶𝅶 𝅶𝅶 𝅶𝅶 Dec 1, 2021 @ 11:47pm 
hi there
GreaseMolder Jan 4, 2021 @ 12:22pm 
Yeah but why do the walls bleed??
Zengo Dec 6, 2019 @ 2:19pm 
can't seem to find where it gets downloaded in the SFM folder I went to usermod then maps and it doesn't show up there and i subbed to this item
KtoToDa Mar 14, 2019 @ 9:12am 
best map
The Mafia Dec 31, 2017 @ 10:33am 
im kinda sad the door opens only on round end, i was really hoping it would be some elaborate puzzle both teams had to cooperate in to the open, sort of like the pass time TV achivment :( i miss passtime
gizmo Dec 28, 2017 @ 4:29pm 
Great job on it im glad you got it added:jarate:
Wedgelord0™ Dec 18, 2017 @ 8:31pm 
Kinda late on this but congratulations on getting this added man you got real talent
venom Dec 6, 2017 @ 2:17pm 
What is the AB + JW on the shelf?