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Cause:
java.lang.NullPointerException
at downfall.patches.RelicOverrides$BustedCrownJokeText.Prefix(RelicOverrides.java:94)
at com.megacrit.cardcrawl.relics.BustedCrown.getUpdatedDescription(BustedCrown.java)
at com.megacrit.cardcrawl.relics.AbstractRelic.<init>(AbstractRelic.java:132)
at com.megacrit.cardcrawl.relics.BustedCrown.<init>(BustedCrown.java:12)
at com.megacrit.cardcrawl.relics.BustedCrown.makeCopy(BustedCrown.java:53)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.returnRandomRelic(AbstractDungeon.java:899)
at com.megacrit.cardcrawl.rewards.chests.BossChest.<init>(BossChest.java:35)
at com.megacrit.cardcrawl.rooms.TreasureRoomBoss.onPlayerEntry(TreasureRoomBoss.java:64)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
at
希望作者早点修复一下这个bug,辛苦了
While in vanilla there are at least three winning build patterns for any character, Downfall seems to have too many limited winning patterns, only one for each character. If you don't have just one combination of cards among many, you lose. I would like to see a little more card building range, not an update that lowers the win rate of the one and only build, but a card balance that allows the other builds to increase their win rate.