Arma 3
130 ratings
Spectrum Control
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, PvP
Scenario Type: Infantry
Scenario Map: Stratis
File Size
Posted
Updated
2.433 MB
Sep 1, 2018 @ 3:36pm
Feb 9, 2019 @ 5:58am
15 Change Notes ( view )

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Spectrum Control

Description
Try to play Arma PvP combat as never before. Four teams are fighting against each other in one arena! Much more faster, crazy and fun than author of this project thought. This mode is using mechanics from previous competitive version of Spectrum. Do you need to improve your aim? Do you wanna warm-up before some tournament? Or you just wanna have fun with your friends! This is exactly what you are looking for ! Can you handle this madness ?

Basic rules
1) This mode always pits four teams which are trying to synchronize portals in arena.
- Infinite respawns (10 seconds delay)
2) Match ends when one of the teams reach 100th point.
- Can be adjusted in server params
3) You can buy new weapon only in respawn area by presing 'B' for your available points ($)
4) If you enter opponents respawn area, you will be execute.
5) Friendly fire is ON.
6) When you drop your VR uniform you will be execute!
7) If you are injured a lot, holdaction for healing will appear. (No first AidKit needed)

Economy
You can get points for:
1) killing players from other team (+2 or +3 by pistol)
2) synchronizing with portals (+2 points)
3) after each respawn (+1 point)

Team score
Every 20 seconds your team will earn the same number of points as number of owns portals. (5 portals in map)
Hint: Synchronize your team in portal (Use hold action inside portal). Synchronization process itself takes five seconds.

Spectrum mechanics
1) Portals - synchronization with portal will earn your team 1 point every 20 seconds. How many portal you own at the end of the 20 seconds cycle, so many points you will earn.
2) Your uniform will colorize closest VR block to the same color as yours. So you can see and predict enemy movement.
3) Decoy (IR Grenade) - You can throw decoy which will colorize closest block for few sseconds to your color.(fake your movement).
4) Weapon loadout - You can buy one of five available(if you have enough $ points) weapons in respawn area

Credits
Thanks for playtest and valuable feedback
UNA clan[united-nations-army.eu]
[TTT] clan[www.tacticalteam.de]
Arma.Lv community

Special thanks to
Flash-Ranger - for organizing playsession, playtesting, gathering feedback from community members and being cool!
Arma 3 Devs
Oukej
Klamacz
Will
Kllrt
Stein
jameshruby
Popular Discussions View All (1)
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Oct 16, 2021 @ 6:29pm
WHY
Dipstick
25 Comments
NFC3SPECTRO 1911 TTV Jan 12, 2019 @ 6:17pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1623219865
Inspired in your workshop content! Thanks!
ApexArcadian Oct 9, 2018 @ 2:30pm 
It is now finished, it should be up on my workshop now.
ApexArcadian Oct 9, 2018 @ 1:13pm 
@C.J I am currently working on my own version with a smaller arena with AI, used more for a sandbox-esque way of playing with loadouts. I will make sure to tell you when it's up. I have never uploaded to the workshop, so this will be wierd. o7 m8. See you on the battlefield.
C.J  [author] Oct 9, 2018 @ 10:21am 
@EntityCrusher: In the current version NO... there is no way, how to do it. Design of arena simply doesnt fit for AI at all. They are going through some VR block and some scripts are not couting with AIs. You can try it by yourself if you unpack mission run it in 3Den and give all entities waypoint to the center ;) you will see the results.
ApexArcadian Oct 8, 2018 @ 3:52pm 
Is there a way that you could make one with bots?
Schwaggot Oct 7, 2018 @ 7:35am 
@C.J thanks for the fast answer. Keep up the great work!
C.J  [author] Oct 7, 2018 @ 6:22am 
@EntityCrusher: Trust me that I tried everything to have it in VR and be happy with it in the same time ;) this is the result. Everything.you mentioned has its own problems ;)

Schwaggot: yes you can delete them if you wanna lower the size of the mission. These are another itterations of mission with different center/mid area. So advance players/communities can try to play them, if they replace/rename files ;)
Schwaggot Oct 6, 2018 @ 5:04pm 
I was wondering why there are mission(A).sqm, mission(B).sqm, mission(C).sqm can I just delete them or are they acually used? I would like to reduce the mission size that players need to download.
ApexArcadian Oct 6, 2018 @ 12:03pm 
Instead of using moonlight could you use street lamps or some spotlights? Maybe have AI ref Helicopters circle the map.
C.J  [author] Sep 11, 2018 @ 10:58am 
@NyteMyre: You can run it with whatever you want, but Im not sure if there is some benefits when you have ACE turn on ;) (Maybe because I dont know ACE that well ;))

Original version of Spectrum was on the VR map/world, but for some reason moonlight on VR is not so strong and whole scene is much more darker, so players siluetes were not visible at all and many players had issue that their eyes hurt because of big contrast in scene.