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Yup my mod is the go-to. Finished the game with it. The flashes are resolved 100% with no crashes.
specs: Oled 4k LG C1, 4080, 5800x, 32 gig ram
Nope, I’ve seen side by side comparisons with RT on vs off and off looks better in a lot of areas. The implementation of RT in this game is beyond basic, and clearly an afterthought.
The biggest difference are the reflections. Jedi Survivor has the worst Screen Space Reflections I've seen, inconsistent and glitchy. Raytracing fixes them. It's a day and night difference. Other than that you'll see not a lot difference, only if you look really really close.
That is definitely a genuine critque to the graphics of this game. The reflections are ass. I must admit I wasnt't in an area with reflections so I don't know what they look like with RT on. I will have to try this as the reflections are genuinely my only complaint with the graphics.
Only drawback I could see is that Raytracing range seems to have been reduced: if I go in a cave in Koboh for example, and go into a dark corridor, I can see light at the end of this corridor, as if it was lit (but it's just that the shadows are not computed that far). When I progress inside the corridor, it progressively gets dark. If I disable RayTracing, the issue isn't happening, and the corridor is dark all the way, even in the far distance (hope I make sense).
I suppose this mod overrides the .ini file, right? So it isn't compatible with other mods like the one disabling TAA, as this one also overrides the ini file, correct?
I think I'll definitely use this mod, as I think the white flashes was probably the most disturbing glitch in the game for me. It's OK if I have to disable raytracing.
Thank you again!
Will do
And....how comes the devs for this game DIDN'T SPOT THIS EARLIER!!!?
No white textures as you move, no crashes in Jedha's underground bunker (I had a lot of repeatable crashes there before)