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GTA Trilogy - The Definitive Edition Modding


TheLandstalker
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Much like previous game releases, you may not directly share unmodded files directly from the game in this topic, thanks!

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5 minutes ago, Maelubiyet said:

Agreed, the blame is not on GSG. I bet the release was rushed.

It most definitely was rushed. Which is why R* recently pulled it from the stores.

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19 minutes ago, MaveriX said:

Day 1 DE had unlicensed music in Vice City too? Locked behind a script?

 

 

Not behind a script, but there was a GameInformer article with a list of cut music supposedly provided by Rockstar themselves. Most of the music was still in game, even "Running With the Night" by Lionel Richie. Likely going to be removed.

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signature? i hardly knew her

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9 minutes ago, homework said:

So where are we at with modding this trilogy (SanAndreas) in specific?

 

I tried messing with the save files but since they're .Sav instead of .b or whatever the originals were its kind of finicky. I renamed an 100% original SA save game and it fatal crashed obviously lol.

The save file structure has changed quite a bit. With some adjustments to existing tools we can already read the data out of them (see here for example). However, I haven't been able to load a modified save yet and I don't know anyone who has. I have some ideas of what the cause is, but can't test them until R* lets me play the game again.

Edited by Samutz
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1 minute ago, LeakyLine said:

Not behind a script, but there was a GameInformer article with a list of cut music supposedly provided by Rockstar themselves. Most of the music was still in game, even "Running With the Night" by Lionel Richie. Likely going to be removed.

lol that's nuts

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1 hour ago, plk4 said:

honestly amongst all this the GSG team should get the most credit, they are very likely working under harsh conditions, most people that work directly for rockstar leave, i suspect they have a good team dynamic and this is the most they could pull of with time given and monetary restrictions, you can so tell rockstar was trying too hard to get this 20 anniversary of the ground and didnt give GSG enough resources. I have a feeling if this was delayed by half a year we'd be looking  at a very different game

 

Consistent with that, everything anybody thinks is wrong with the games should be written up in Rockstar Support tickets, one issue per ticket, then it's up to Rockstar to tell GSC what to fix. GSC can't act on directions from anyone else.

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Images i have no on pc the mafia and other games found some interested things in strings
 

[URL]
Protocol=unreal
Name=Player
SaveExt=usa
Port=7777

 

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Found a bunch of inis.

Documents\Rockstar Games\GTA Vice City Definitive Edition\Config\WindowsNoEditor

%localappdata%\Rockstar Games\GTA Vice City Definitive Edition\Saved\Config\WindowsNoEditor

nvm9SYL.png

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10 minutes ago, Irastris said:

Been porting DshGames' Amazing Player Female Remastered. Default clothes are done.

 

  Reveal hidden contents

S4OTNBQ.png

 

How did u set the materials correctly? I tried to convert some weapons but I never get the textures to show ingame :(

Edited by ThePedro004
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35 minutes ago, Aymen123 said:

Sail the seas

I'm going to get a refund and then build a boat. This is f*cking ridiculous.

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signature? i hardly knew her

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I'd like to fix crappy upscaled textures, menu sounds and re-add radio stations (if I can find out how that works at all). I couldn't find out how to extract VC files with UEViewer, so if someone can give an explanation on extracting/repacking files I'm willing to make any required mods.

Edited by KunoRaccoon
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sankalppateriya

I hope atleast someone from you guys already have backup of DE files from Switch and PC before they were removed from the store, not saying post those here but might help with modding and stuff!

Edited by sankalppateriya
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sankalppateriya
1 hour ago, Sorrow446 said:

Found a bunch of inis.

Documents\Rockstar Games\GTA Vice City Definitive Edition\Config\WindowsNoEditor

%localappdata%\Rockstar Games\GTA Vice City Definitive Edition\Saved\Config\WindowsNoEditor

nvm9SYL.png

Apparently you can edit everything graphics related in UE4 by editing ini files and finding out what's the largest number for each text string and what it does!

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1 hour ago, Irastris said:

Been porting DshGames' Amazing Player Female Remastered. Default clothes are done.

 

  Reveal hidden contents

S4OTNBQ.png

 

nice, do you mind to do a tutorial or a short explanation about how to do mods like this?

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6 hours ago, sixpence said:

 

 

I noticed that in order to actually change the lenght of the audios, the RADIO_CLASS file "Duration" must be edited. I am attempting to restore removed audio from Double Cleff FM and ran into the cut song being overwritten by CLASS_2. How would I go forward with overwriting RADIO_CLASS script, should I simply save a .txt file in Unreal Engine and do the same process, or is there a difference?

 

LrAwpkc.png

Idk for now. I think it's an unreal editor class inherited from SoundCue and it has SoundWaveAssets array as property there we can add SoundWave elements. Maybe someone know how to write class with same name and properties to emulate interface and then it can be exported to correct uasset.

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So I found out how to extract files, although most files just crash and not extract at all, but..

 

They didn't just throw all of the Anniversary Edition android button files... did they

j8EO8cv.png

 

EDIT: by god they did.

SFfVjbH.png

Edited by KunoRaccoon
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sankalppateriya
1 minute ago, KunoRaccoon said:

So I found out how to extract files, although most files just crash and not extract at all, but..

 

They didn't just throw all of the Anniversary Edition android button files... did they

j8EO8cv.png

Obviously this game is getting android port, it is probably for that

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1 minute ago, sankalppateriya said:

Obviously this game is getting android port, it is probably for that

It's most likely getting an android port, but the 10th Anniversary logo is still there, as well as other old files that aren't even supposed to be there to begin with. 

 

They definitely ported the android version to PC instead of using the original one and forgot to delete the files lol

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Here are some of the mods I made for GTA 3 so far.

 

Better Wasted Screen:

Spoiler

1-1636780243-110473981.png

 

Better Busted Screen:

Spoiler

2-1636781945-342395969.png

 

 

Maria Menu Screens (Instead of Misty):

Spoiler

3-1636784717-121104698.png

 

 

Better Rain (A bit less "fake rain" effect, looks better in motion now, TBH Screenshot doesn`t do it justice):

Spoiler

4-1636786894-1704789411.png

 

 

All of the mods are uploaded on Nexus mods, they should be live soon (Well as soon as Nexus adds the game to their list 😛)

 

Much more to come, to all 3 games.

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So there are in total of 70 unique Stunt Jumps in GTA San Andreas. These are the ones that are not used

 

That would be 88 stunts in total

nEwKezV.png

Edited by Havi
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Has anyone found the encryption key. I'm assuming they're using a traditional AES key. If you have it could you point me to the offset in the executable?

 

The .pak format looks pretty trivial from first glance. Offset 9-12 should be a uint32 indicating table size. Table starts around offset 72

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Lock n' Stock

Just wondering about the juicy stuff that was cracked open in the PC and Switch versions, any of that which will benefit modding the games? Would be hilarious if it did tbh.

Edited by Lock n' Stock
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1 minute ago, Lock n' Stock said:

Just wondering about the juicy stuff that was cracked open in the PC and Switch versions, any of that which will benefit modding the games? Would be hilarious if it did tbh.

If the tweet is true, they would help a lot. The Rockstar script compiler along with rockstar script sources. Should be easy to create/modify missions with that

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