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Releases: BernardoGiordano/Checkpoint

Checkpoint 3.8.0

13 Nov 09:40
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It has been almost two years since the last release. Finally, Checkpoint is ready for release again.

Switch - What's new

  • Fixed: Checkpoint is now compatible again with latest firmware. Compatibility with latest Atmosphère has also been fixed.
    • It took some time to this release to be fully working, but it is finally out.
  • Added: title sorting by Alphabetical, Last Played and Played Time. (thanks @diwo)
    • You can now sort your title list by pressing X. More details are available holding minus.
  • Added: Sword & Shield PKSM Bridge support.
    • This is a bonus feature for PKSM users. You can enable the PKSM Bridge functionality from the web configuration panel.
  • Added: embedded Sharkive's cheat database has been updated.
    • This counts ~2 years of cheat updates.
  • Fixed: support for games containing character ū in their title.
  • Fixed: documentation.
  • Fixed: compilation with latest libraries (such as libnx 4.2.0).
  • Stability improvements and tons of minor code improvements.

3DS - What's new (updated 2021/12/23)

Checkpoint v3.8.0 for 3DS has a few issues that make the software unstable for various users, so we decided to remove binaries for this version for now. Please use version 3.7.4 in the meanwhile.

### 3DS - What's new

  • Added: embedded Sharkive's cheat database has been updated.
    • This counts ~2 years of cheat updates.
  • Fixed: optional 3DS cartridge polling.
  • Fixed: documentation.
  • Stability improvements and tons of minor code improvements.

Thanks to every external contributor for this release: @diwo, @mrhappyasthma.

Thanks to @SciresM for hosting a compatibility version for half of 2021 waiting us to release a new official update.

Thank you for your patience and support.


Scan the QR Code for the 3DS version with FBI.
This version has been removed due to instability. Please use version 3.7.4 in the meanwhile.

For more details, instructions, informations and credits check out the readme.

If you wish to contribute, pull requests are highly appreciated.


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Checkpoint 3.7.4

09 Dec 14:22
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Switch - What's new

  • Added compatibility for Atmosphere 0.10.0+. This changes the cheats path from /atmosphere/titles to /atmosphere/contents, so that means this version won't be able to put cheats in place for older Atmosphere versions.
  • Fixed: the Aborted by user issue occurring when trying to perform a backup in Applet mode.
    • This means that if you're running Checkpoint in Applet mode, you won't be prompted to decide a name for your backup and the default name will be used instead.
    • This also solves incompatibilities for CFWs that don't properly support title takeover.
  • Fixed: the Account Selection applet won't cause Checkpoint to hang anymore if using Applet mode, if you're running Atmosphere 0.10.0+.

Scan the QR Code for the 3DS version with FBI.
qr

For more details, instructions, informations and credits check out the readme.

If you wish to contribute, pull requests are highly appreciated.


If you like the work FlagBrew puts into this project and more others, support FlagBrew on Patreon or through PayPal!

Discord

Checkpoint 3.7.3

26 Oct 11:52
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Before I list all the changes that made into this version, please note Checkpoint for the Switch is finally getting rewritten from scratch to gain a new, better, beautiful UI and tons of features that I didn't have chance to build into Checkpoint yet.

  • Please stay updated by following the Projects section of this repository.
  • If you have suggestions or want to get involved into the development of Checkpoint, please get in touch with us by joining FlagBrew's Discord server (link at the bottom).

3DS: What's new

  • Added: Checkpoint now shows the original icon for DS cartridges.
  • Fixed: a very annoying crash during startup if you had a very little amount of games has been fixed.
  • Fixed: latest cheats submissions are built in this release through Sharkive.
    • If you have cheat codes that are not already available in this release, please submit them to Sharkive's databases here.
  • Fixed: unused folders in the SD card are not created anymore.

Switch: What's new

  • Fixed: built in FTP server is now able to open the Checkpoint folder, finally letting this feature to be useful for easy and fast save retrieval.
  • Fixed: removed red watermark if Checkpoint was launched in applet mode.
    • Pro Tip: you shouldn't launch Checkpoint or homebrew in general in applet mode anyways. Please don't.
  • Fixed: latest cheats submissions are built in this release through Sharkive.
    • If you have cheat codes that are not already available in this release, please submit them to Sharkive's databases here.
  • Fixed: unused folders in the SD card are not created anymore.

Scan the QR Code for the 3DS version with FBI.
qr

For more details, instructions, informations and credits check out the readme.

If you wish to contribute, pull requests are highly appreciated.


If you like the work FlagBrew puts into this project and more others, support FlagBrew on Patreon or through PayPal!

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Checkpoint 3.7.2

14 Sep 22:35
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Switch: What's new

  • Fixed: build compiled with support for system version 9.0.0. Please update to Checkpoint 3.7.2+ in order to be able to run this software on system versions 9.0.0 or superior.
  • Fixed: graphics fixes and routine dependancies updates.

Scan the QR Code for the 3DS version with FBI.
qr

For more details, instructions, informations and credits check out the readme.

If you wish to contribute, pull requests are highly appreciated.


If you like the work FlagBrew puts into this project and more others, support FlagBrew on Patreon or through PayPal!

Discord

Checkpoint 3.7.1

11 Sep 20:01
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3DS: What's new

  • Fixed: hard crash on startup has been fixed.
    • Card scanning has been permanently shut down for this release to mitigate the error.
    • If you still encounter this issue, please file an issue on this repo so that we can research about it more.

Switch: What's new

  • Added: Checkpoint can now run again under applet mode, but:
    • it will be very annoying.
    • functionalities may not work properly and memory corruption may happen. Occasionally, the application could hang when trying to access one of the system applets. Watch this video for an example.
    • Please do not run Checkpoint in applet mode.
  • Fixed: changed port of built in FTP server to 50000.

Scan the QR Code for the 3DS version with FBI.
qr

For more details, instructions, informations and credits check out the readme.

If you wish to contribute, pull requests are highly appreciated.


If you like the work FlagBrew puts into this project and more others, support FlagBrew on Patreon or through PayPal!

Discord

Checkpoint 3.7.0

08 Sep 21:53
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A little bit of premise is mandatory for this release.

Originally in my plans this should have been version 4.0.0. I definitely put the most effort I could to make this release happen, compared to all the old versions that preceeded this one.

I worked really hard for this. ~80kloc changed, most of the codebase redesigned, a brand new interface.

I'm writing this shortly before releasing this new update, and shortly after realizing this is not yet what I've always tried to accomplish during the design and realization, with little to no gains, of this piece of software.

That's the reason the version number has been reduced compared to the one I was planning to release today.

What does this mean? Well, basically nothing for the end user. You'll still get all the features that have been worked on in the ~9 months that passed between this one and the last stable releases.

Another set of features, that were originally planned to get developed for this release, will be delayed for the next major version, that will be carefully designed from scratch.

While the User Interface of the 3DS version still rocks, the attempts to adapt it for the Switch the best I could have kinda failed for me. It is now time to put together a proper UX that will fully take advantage of the Switch form factor, while keeping alive all the concepts and ideas that have made Checkpoint what it is today.

It'll be worth it.

3DS: What's new

  • Added: Sharkive is now merged into Checkpoint. A brand new Cheat menu has been implemented inside Checkpoint to be able to manage cheats for Luma3DS.
    • The entire cheat database is offline and bundled inside of Checkpoint. No more internet required, no more molasses slow loading times caused by cheat downloads.
    • You're able to select and enable just the cheats you really want to have. This solves issues caused by cheat files too big to be fully displayed in Luma3DS' cheat engine.
    • Cheat updates will happen when:
      • Checkpoint updates.
      • You build Checkpoint from source.
      • You build the cheat database and place it into the sd card in the expected location, so that it'll be loaded instead of the bundled one.
    • This feature deprecates Sharkive.
  • Added: ability to change play coins. Lots of you kept requesting this all the time. I don't know why you want this feature so much, but here it is. You can access it by hovering the Activity Log NAND title or by pressing SELECT + tapping the top-right corner.
  • Added: redesigned UI. Enjoy it while it's fresh.
  • Added: optional cartridge hotswap. You can now choose from the configuration if you want to be able to hotswap the cartridge while Checkpoint is running.
    • This is disabled by default. Downside of this feature being enabled is that the UI slows down for a couple seconds before being responsive during boot time.
  • Added: logging. Logs will be written to /3ds/Checkpoint/checkpoint.log.
    • This feature deprecates JEDECheck.
  • Fixed: cart is not cached anymore. This means cache won't be rebuilt every time you swap cartridges before running Checkpoint.
  • Fixed: favorite sorting now works properly again.
  • Fixed: cut down size of the executable. It now stores an entire cheat database inside of it (~1.6MB json), functionalities from other two different applications and still manages to be basically equal in size compared to the old stable release.
  • Refactoring, refactoring, refactoring...

Switch: What's new

  • Added: Sharkive feature for the Switch as well. A brand new Cheat menu has been implemented inside Checkpoint to be able to manage cheats for Atmosphere.
    • The entire cheat database is offline and bundled inside of Checkpoint.
    • You're able to select and enable just the cheats you really want to have. This is an alternative approach to cheat toggles.
    • Cheat updates will happen when:
      • Checkpoint updates.
      • You build Checkpoint from source.
      • You build the cheat database and place it into the sd card in the expected location, so that it'll be loaded instead of the bundled one.
  • Added: Online configurations. You can now configure Checkpoint from your internet browser. Checkpoint will behave as an HTTP server while running.
    • Connect to SWITCH_IP_ADDRESS:8000 from any device connected to the same network as your Switch to be able to access configurations.
  • Added: FTP server. You probably want to be able to get your saves out of the switch once they have been backed up. While I come up with handier solutions, enjoy this non blocking FTP server. You can access connecting to SWITCH_IP_ADDRESS:5000 (As of v3.7.1, SWITCH_IP_ADDRESS:50000) with empty username and password.
  • Added: redesigned UI. Enjoy it while it's fresh.
  • Added: system keyboard support. The custom keyboard originally setup has been removed from Checkpoint to fully take advantage of the system keyboard applet.
  • Added: switch pages with L/R.
  • Added: logging. Logs will be written to /switch/Checkpoint/checkpoint.log.
  • Fixed: favorite sorting now works properly again.
  • Fixed: cut down size of the executable. It now stores an entire cheat database inside and still manages to be ~1MB lighter than the previous stable release.
  • Fixed: Checkpoint doesn't run anymore if nx-hbmenu is launched over a system applet (like Album).
  • Refactoring, refactoring, refactoring...

Cheat management

From this release, Checkpoint also handles cheat management. Source cheat files are provided by Sharkive which is another project that have been going on from a while now.

Originally, Sharkive was a 3DS homebrew capable of managing cheats. Since its functionalities have been now integrated into Checkpoint, the app itself has been deprecated and discontinued. If you try to run Sharkive, it'll just close itself now.

To learn more about cheat codes, how to submit them and how to get involved into the project, Sharkive's repo is a good place to start.

User ikeb0mb#2998 made a really useful video tutorial to show you how to use the Cheat Engine. Please have a look!

Roadmap

Features that didn't make into this version (I'm sorry):

  • A better UI
  • BCAT save management
  • A better web interface
  • Manual integrated with the web interface
  • Auto updater
  • Cheat updater

It'll make more sense to implement those when the whole application is better designed to integrate this much feature while keeping the user experience as clean as possible. Software that matters is all about quality, not quantity.


Scan the QR Code for the 3DS version with FBI.
qr

For more details, instructions, informations and credits check out the readme.

If you wish to contribute, pull requests are highly appreciated.


If you like the work FlagBrew puts into this project and more others, support FlagBrew on Patreon or through PayPal!

Discord

Checkpoint 3.6.0

31 Dec 16:58
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3DS: What's new

  • Added: a check for *hax environment has been introduced to avoid Checkpoint loading without CFW.
  • Fixed: buttons are now responsive as before while navigating the UI.
  • Fixed: Extdata is now restored properly even when files change size.

Switch: What's new

  • Added: a bridge functionality between Checkpoint for Switch and PKSM (for 3DS, v6.0.0 and above) has been implemented.
    • It allows to send (and then receive back) a save file over the network, to allow manipulations without having to browse your save backups manually on your PC.
    • It also needs to be manually enabled by editing your configuration file. Once it's enabled, you can access the bridge by pressing L+R on a valid game.
    • This feature currently works only with LGPE.
  • Fixed: buttons are now responsive as before while navigating the UI.
  • Fixed: titles with black background are now displayed properly.
  • Fixed: checkmark color doesn't confuse with title icons anymore.
  • Fixed: text doesn't bleed textboxes like before anymore.

Scan the QR Code for the 3DS version with QRaken.
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For more details, instructions, informations and credits check out the readme.

If you wish to contribute, pull requests are highly appreciated.


If you like the work FlagBrew puts into this project and more others, support FlagBrew on Patreon!

Discord

Checkpoint 3.5.0

28 Oct 10:33
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3DS: What's new

  • Added option to set a title as Favorite. You can now edit your configuration file to set a title id to be a favorite title, so this will always appear at the top of the title list.
  • Key behaviour changed. ( thanks @IBNobody )
    • You can now select rows in the backup list, creating backups and restoring a backup just with the button A.
    • Pressing Y will select the current title but deactivate/reset the backup list. It will also enable the backup touch button only. Creating a backup will then disable the backup touch button. This makes it more clear to the user what buttons / UI elements are relevant to multi-backup.
  • Checkpoint is now compiled using C++17.

Switch: What's new

  • Added support for Hardware Acceleration. Checkpoint now relies on the GPU to render graphics and text, removing load from the CPU.
    • The interface now relies on SDL2 to render images and text.
    • Text rendering is optimized by using a customized version of SDL_FontCache which caches glyphs in memory rather than creating textures every frame. This also allows to use the system font already available in the console.
    • Checkpoint caches from PlSharedFontType_Standard and PlSharedFontType_NintendoExt fonts, so both regular characters and symbols are now supported to be rendered on screen.
  • Added option to set a title as Favorite. You can now edit your configuration file to set a title id to be a favorite title, so this will always appear at the top of the title list.
  • Fixed crashes caused by too many file descriptors opened.
  • Key behaviour changed. ( thanks @IBNobody )
    • You can now select rows in the backup list, creating backups and restoring a backup just with the button A.
    • Pressing Y will select the current title but deactivate/reset the backup list. It will also enable the backup touch button only. Creating a backup will then disable the backup touch button. This makes it more clear to the user what buttons / UI elements are relevant to multi-backup.
  • Fixed occasional crashes while changing account.
  • Checkpoint now uses latest libnx 1.5.0, which supports timezone and fixes wrong default backup names if your console never connected to internet.
  • Checkpoint is now compiled using C++17.

Scan the QR Code for the 3DS version with QRaken.
qr

For more details, instructions, informations and credits check out the readme.

If you wish to contribute, pull requests are highly appreciated.


If you like the work FlagBrew puts into this project and more others, support FlagBrew on Patreon!

Discord

Checkpoint 3.4.2

03 Sep 20:06
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3DS: What's new

  • Fixed configuration override after updating Checkpoint version.

Switch: What's new

  • Fix compatibility with certain games and CFWs. Now Checkpoint is fully compatible with custom firmwares using fs_mitm, layeredfs and other modules massively relying on file operations.
    • Confirmed working on both hekate, Atmosphere and ReiNX using said modules.
    • Other CFWs may be compatible as well, even if not directly tested.
    • The issue was caused by a poorly optimized function to recursively delete folders, which has been now replaced by the one available on JKSV, too.
  • Fixed configuration override after updating Checkpoint version.
  • Avoid using a separate thread to populate titles.
  • Default selected button for the homebrew keyboard is now OK (thanks @fennectech).

Scan the QR Code for the 3DS version with QRaken.
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For more details, instructions, informations and credits check out the readme.

If you wish to contribute, pull requests are highly appreciated.


If you like my work, please support me on Patreon or with a coffee :)

Checkpoint 3.4.1

16 Aug 20:42
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3DS: What's new

  • Fixed compatibility with lots of games. Titles that caused troubles like Scribblenauts, Shin Megami Tensei or Paper Mario are now fully supported by Checkpoint.
  • Fixed compatibility with "counterfeit" DS cartridges.
    • Turned out they just were undocumented cartridges, which now are fully compatible with Checkpoint.
  • Fixed issue causing Checkpoint to error when loading garbage titles installed into your nand.
  • Fixed crashes happening when the cursor was moved to a location without titles.
  • Fixed crashes happening when exiting target title after backup navigation.
  • Fixed crashes caused by text rendering issues (thanks @pcbeard).
  • Code cleanup and multiple minor fixes.

Switch: What's new

  • Fixed corrupted save backup folders if your Account name contains non-ascii characters.
  • You can now properly cancel a backup if you press B from the keyboard screen.
  • Fixed parallel building.
  • Code cleanup and multiple minor fixes.

Scan the QR Code for the 3DS version with QRaken.
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For more details, instructions, informations and credits check out the readme.

If you wish to contribute, pull requests are highly appreciated.


If you like my work, please support me on Patreon or with a coffee :)