Fallout 4

1838 comments

  1. Sevenence
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    I can hardly believe all the download numbers, donations, positive reviews and endorsements.
    It makes me happy that so many people are enjoying it.

    D O   Y O U   L I K E   R E A C T O R ?  
    T H I N K   A B O U T   M A K I N G   A   D O N A T I O N ,  
    I T   W I L L   H E L P   F U R T H E R   D E V E L O P M E N T .



    
    



    • [ 08 nov 2023 ] - UPDATE: Version 1.4.4 available. (See changelogs on the main page for details)
      In this release, the ARRI LOG-C3 tone mapper and the agX color space are set by default. This results in a more vivid look with better color reproduction. With more detail in the bright areas of the image. If you do not like this look, play with the tone mapper settings (Luma/Chroma) in enb editor in the ENBEFFECT.FX window. Or select a different tone mapper and/or color space. To restore the legacy look of version 1.4.3, select tone mapper [1] UNCHARTED II and color space [2] ACES in the Setup.ini file.

    A R C H I V E
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    • [ 06 sep 2023 ] - RE-UPLOAD: version 1.4.3 without version change. ISC: Contrast Multiplier (Day) accidentally had the value 1.24 instead of 1.0
    • [ 05 sep 2023 ] - UPDATE: Version 1.4.3 available. (See changelogs on the main page for details)
    • [ 12 mar 2023 ] - RE-UPLOAD: version 1.3.9 without version change. Fixed a small bug in enbeffect.fx
    • [ 11 mar 2023 ] - PRESET: REACTOR PRESET - Apatite for version 1.3.9 available
    • [ 11 mar 2023 ] - UPDATE: Version 1.3.9 available. (See changelogs on the main page for details)
    • [ 19 oct 2022 ] - PRESET: REACTOR PRESET - Apatite for version 1.3.7 available
    • [ 19 oct 2022 ] - RE-UPLOAD: version 1.3.7 without version change. Fixed a small bug in enbeffectpostpass.fx.
    • [ 17 oct 2022 ] - UPDATE: Version 1.3.7 available. Hi guys, I am happy to announce that version 1.3.7 is released. The focus is on a crisp and vibrant look, similar to CP2077. There are also some new features. For those of you who don't like the new look, there is a preset (included in the download) that keeps the look of v1.3.5 but comes with the new features. IMPORTANT! Please update ENB binaries to v.0478. (See changelogs on the main page for details)
    • [ 10 sept 2022 ] - PRESET: REACTOR PRESET - Apatite available
    • [ 30 july 2022 ] - UPDATE: Version 1.3.5 available. (See changelogs on the main page for details)
    • [ 30 july 2022 ] - PATCH: Cyber-Light Apartments compatibility patch available
    • [ 04 july 2022 ] - DISCORD SERVER: Launched a small Discord server for REACTOR - A FALLOUT4 ENB.
    • [ 27 june 2022 ] - UPDATE: Version 1.3.4 available. Lots of small and big improvements that results in a more balanced image with better color reproduction and more balanced brightness. Hope you like (See changelogs on the main page for details)
    • [ 24 june 2022 ] - Updated ENBSeries 0.468 for Fallout 4 without version change. Fixed bloom bug if RenderTarget1024 is used in the lens shader.
    • [ 21 june 2022 ] - PATCH: Night Eye Amp compatibility patch for Tactical Fast Helmet available
    • [ 21 june 2022 ] - PATCH UPDATE: Version 1.1 available. Night Eye Amp compatibility patch for West Tek Tactical Optics
    • [ 18 june 2022 ] - UPDATE: Version 1.3.3 available. Okay folks, this update is a bit experimental. With a little headache, I still decided to add the Vanilla Auto Exposure (VAE) feature as I call it, to the enbeffect.fx. This feature also still uses the two previously unused Image Space Constants to control the adaptation using lighting and weather mod parameters. The biggest advantage of this is that Adaptation no longer needs to be adjusted (I hate that). It also provides more mod compatibility, I think. If someone still wants to adjust the global brightness, they should use "TM: Pre Exposure" in enbeffect.fx under TONE MAPPING to do so. (See changelogs on the main page for details)
    • [ 15 may 2022 ] - UPDATE: Version 1.3.0 available. Improved eye adaptation behavior approximated to Cyberpunk2077 ;) Well  balanced to fit in more situations. Also works with Ultra Interior Lighting. Weaker sensitivity to particles from laser rifles, especially if you use Extreme Particle Overhaul. (See changelogs on the main page for details)
    • [ 03 may 2022 ] - UPDATE: Version 1.2.9 available. Many improvements and fixes. (See changelogs on the main page for details)
    • [ 15 april 2022 ] - PATCH : Night Eye Amp compatibility patch for P.A.N.V. - Power Armor Night Vision
    • [ 09 april 2022 ] - UPDATE : Version 1.2.5 available. Chromatic aberration shader has been replaced with my own. I think it looks more up to date and realistic. No more blurry screen edges ;) (See changelogs on the main page for details)
    • [ 23 march 2022 ] - UPDATE: Version 1.2.4 available. Now supports ENB Lights Overhaul (See changelogs on the main page for details)
    • [ 16 february 2022 ] - PATCH: Night Eye Amp compatibility patch for the Vanilla Night Personperk
    • [ 13 february 2022 ] - UPDATE: Version 1.2.1 available. (See changelogs on the main page for details)
    • [ 12 february 2022 ] - PATCH: Night Eye Amp compatibility patch for XM2010 Enhanced Sniper Rifle available


    Here you get answers to the most frequently asked questions

    Q: How do I open and operate the ENB menu?
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    TIP: Before you open the ENB menu you should call the console to pause the game.
    TIP: After you have made settings, do not forget to save these with ---SAVE CONFIGURATION---.

    KEY MAPPING

    • END = open/close ENB menu
    • SCROLL LOCK = turn ENB on/off
    • HOME = switch FPS limitation on/off
    • NUM * = show/hide FPS counter
    • F12 = create a screenshot as a JPG file in your [Fallout 4] folder.
    • F7 = turn Depth of Field on/off


    Q: I have / want black bars at the top and bottom of the screen?
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    A: Open the ENB menu, go to enbeffectpostpass.fx in the shader window and disable / enable Letterbox.
    You can also turn on / off other post-processing effects such as grain, vignette and CA, etc.


    Q: My image is too dark / bright at interiors / exteriors / night etc...?
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    A: Open the ENB menu, go to enbeffect.fx in the shader window and increase / decrease the values of TM: Exposure Bias (Day, Night, Interior).


    Q: What is that dirt or reflection like effect on my screen.
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    A: That would be the lens effect. Open the ENB menu, go to enblens.fx in the shader window and increase / decrease the values of Reflection: Intensity (Day, Night, Interior).

    OR:

    Open the ENB menu, go to EFFECT in the enbseries.ini window and disable EnableLens.


    Q: What is that colored tint to my screen?
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    A: That's the LUT. It's like an instagram filter. Open the ENB menu, go to enbeffectpostpass.fx in the shader window. Under LOOK UP TABLE you can customize the filter to your preferences.


    Q: I want to use additional LUT files?
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    A: No problem. Copy up to 8 custom LUT files to the [Fallout 4]\enbseries\CustomLUTs folder. Open the file _CustomLUTs.fxh with a text editor and enter the filenames of your LUT files. How to do this is explained in the file. Then open the file [Fallout 4] \enbseries\Setup.ini also with a text editor and activate the option E_CUSTOM_LUTS.


    Q: The Depth of Field is too strong / too weak?

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    A: Open the ENB menu, go to enbdepthoffield.fx in the shader window and increase / decrease the values of Far blur curve (Day, Night, Interior) and Near blur curve.


    Q: How can I disable the raindrop on camera lens effect?
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    A: Open the ENB menu, go to enbdepthoffield.fx in the shader window and change the Technique from REACTOR DOF + RAIN to REACTOR DOF.


    Q: How can I disable adaptation without making the image look too dark?
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    A: First you have to set the ADAPTATION mode in the Setup.ini file from 3 = VANILLA AUTO EXPOSURE to 1 = ENB. Then open the ENB menu, go to enbadaptation.fx in the shader window and use Manual Overwrite. This allows you to set a fixed brightness level.


    Q: My underwater is entirely clear?
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    A: At my request Boris implemented a feature in ENB v0.489 ( MUCH THANKS! ) that allows to disable the Game DOF, leaving the Blur Shader used by underwater effect active. The option is called "DisableGameDepthOfField" and can be found in the ENB menu. Since the ENB PATCH of NAC.X disables the complete Game DOF, it should not be used anymore. Therefore the deactivated effects have to be deactivated manually. Among other things, this has the advantage of not using the Institute patch, which is not needed for REACTOR because it causes the brightness in the Institute to be too dark. And the best part is, the underwater is finally not completely clear.

    Here are the steps:

    • Make sure that the option DisableGameDepthOfFiled in the ENB menu is enabled.
    • Open the menu of NAC.X and make sure that the Patch for ENB is disabled.
    • In the same menu, under CAMERA SETTINGS disable the NOISE, VIGNETTE and Lens Distortion effects. Leave DEPTH OF FIELD at the default settings.
    That's it.

    INFO: Before you do the three steps, I would recommend to reset NAC.X in the menu once completely. After that, make sure to disable Interior Override and Fake Interior Darkening.


    Q: Plugin load order?
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    A: Place these plugins at the bottom of your list in that order:

    • NAC.esp
    • NAC-NW.esp
    • NAC-FH.esp
    • SunLightAlignment.esp
    • TerrainUndersides.esp
    • ENBLightsHDRPatch.esp
    • UltraInteriorLighting.esp
    • EnhancedLightsandFX.esp
    • ELFX_ENBLight_Patch.esp
    • AnimatedCandles.esp
    • Vivid Waters.esp


    Q: I have black dots on human skin?
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    A: Set bBlurEnable=1 in Fallout4Prefs.ini under NVHBAO.


    Q: Any plan to add a patch for vivid weathers please?
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    A: Not from my side but I can recommend you the modding guide MOFAM from my friend Masterlix. He offers on the modpage ini files to run REACTOR ENB with VIVID WEATHERS, ULTRA INTERIOR LIGHTING, ENB LIGHTS OVERHAUL and CLARITY - A VISUAL OVERHAUL. In the guide under PART 14 you can find information about the installation of the mods and under PART 50 about the ini files of REACTOR ENB.

    The hardcore modders among you will surely manage to work through the whole guide. And even if you just want to spice up your game with cool mods, you're in good hands here. Sorry for the promotional text but this man deserves it! Be so kind and give him support with kudos and endorsements ;) For more support, join his Discord server.


    Q: Why the night vision does not work?
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    A: If even with a correctly installed patch, night vision does not work as expected, it is probably because you have a specific NAC.X preset enabled.


    Q: Very strong image noise occurs in some situations. Disabling Film Grain in enbpostpass.fx is unfortunately ineffective?
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    A: This effect is not generated by REACTOR. Its Film Grain is very subtle and only perceptible in very dark image areas. The very harsh and unattractive noise is generated by NAC.X. To disable it, navigate in the NAC.X menu on the Pip-Boy to NAC SETTINGS -> NAC OPTIONS -> Disable RadiationFX.


    Some of the occurring image errors are not caused by this mod. To speed up troubleshooting, it is very helpful to disable/enable the entire ENB with the [ SCROLL LOCK ] key on your keyboard. If the problem still persists with ENB disabled, this can be ruled out as the cause and you can check other things like your mods, loading order, etc.
  2. Gilibran
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    Loving this, so far the best ENB I have used.

    There is one little issue in regards to Night Vision, i'm using WestTek, Fast Helmet, Both Reactor ENB patches for those and REACTOR ENB - Realistic Night Vision Overlay.

    Issue is NV is OK, but NV + Thermal used to be red screen with red higlights for the NPC's and animals, this is now green on green!?  Thermal wihtou NV still highlights targets in red.

    Is it possible to change thermal back to the red/red higlights?

    I treid what you mentioned a few posts back: Search for Night Eye Amplifier in enbeffect.fx window and reduce tint.

    but that yields no results other then chaning the "overall" overlay?

    It's a minor issue, i almost always only use the red on red when flying a vertibird at night becasue it gives the best result for seeing targets.
  3. mepradayounada
    mepradayounada
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    looks absolutely sick in game, the screenshots do this ENB no justice whatsoever. 10/10, love it! 
    1. Sevenence
      Sevenence
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      <3
    2. mepradayounada
      mepradayounada
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      actually is there any chance you could upload the initial version again too if you still have it? :D
  4. Atadkm
    Atadkm
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    I really and i mean really love this enb
    however, there is a little issue

    when i take damage a NVG overlay appears for a few miliseconds
    i've heared that its a part of this enb, so i would like to turn it off (if there is a way to)
    1. Omenofill
      Omenofill
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      I’m also experiencing this too a fix would be super helpful
    2. mepradayounada
      mepradayounada
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      any help on this ?
  5. Noisemaker34
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    Everything looks great. HOWEVER i have two issues i cant seem to figure out, The end key doesnt open the menu. Secondly, it seems like lens flares show up as large distorted rectangles, they move dynamically as lens flares would but are a mash of colors in rectangles instead.
  6. dne6470
    dne6470
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    my specs is rtx 2060 super, i5-12400f and 8x2 gb ram dual. Can i run this picturesque enb smoothly ? 🙁
    1. Sevenence
      Sevenence
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      This depends on the resolution used. In FHD, 60 FPS should be feasible. 
  7. nniicckk24
    nniicckk24
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    What's an easy way to tweak colors? I've tried messing with LUT but none of them are quite to my liking. I just find yellow-green to be slightly too saturated. I'm also not seeing a setting in enbeffect.fx for Tm:exposure Bias. I really do like this ENB it's the closest I've found to what I want but idk enough and don't want to invest a ton of time into making my own. 
     
    1. Sevenence
      Sevenence
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      Select tone mapper [1] UNCHARTED II in Setup.ini. This reproduces the colors more naturally and provides the exposure bias. You can also use your own LUT files.
  8. RJMayhem86
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    Love the ENB but my West Tek thermal optics are green now. How do I change them back? I'm using the switch mode where you can use night vision, thermal & targeting and switch between them with the item.
    1. Sevenence
      Sevenence
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      Search for Night Eye Amplifier in enbeffect.fx window and reduce tint.
  9. smtc
    smtc
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    Love this ENB!
  10. Ombra79
    Ombra79
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    Thaknk you very much the best enb preset +varoius personal fix and adjustment ❤️❤️

    some screen :





  11. Ombra79
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