Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
Breath of the Wild doesn’t feel like an experiment for the Zelda series, it feels like the realization of what Zelda always wanted to be. It easily stands toe-to-toe with the best open world games of the generation, and is a marvelous way to introduce a brand new system. Whether you’re a Zelda fan or not, this is certainly an experience you should not miss out on.
Se eu fosse escrever tudo que penso sobre esse jogo seria um livro.
De longe uma das melhores experiências que já tive com um jogo. Para mim esse jogo destruí todos os jogos de mundo aberto que em sua maioria só tem um mapa grande vazio. Aqui bem, é melhor você jogar e ver...depois de jogar esse jogo você verá que não vai mais conseguir jogar os outros jogos de mundo aberto.
Breath of the Wild’s only tangible constraint is how creative the player can be at any given moment. The game is genuinely challenging, with secrets and rewards to be found around every corner. As you play, the staggering amount of ways in which you can interact with Hyrule naturally reveal themselves. There is always something new to discover, but at your own pace. Somehow, the adventure never loses momentum over dozens of hours of exploration, the inspired design holds up, making for an unmistakable Zelda game that completely changes everything expected from the series. After spending so much time with Breath of the Wild, it is already hard to imagine going back to the antiquated presentation of the past.
I was entranced by this version of Hyrule, and it surprised me at nearly every turn, from its wealth of discoveries to the way it shuns the established tropes of previous Zelda games. It represents a profound new direction for one of gaming’s best franchises and a new high point for open-world interactive experiences.
For any gamer that views Ocarina of Time as the highlight of the franchise, Breath of the Wild is a very pleasant surprise. The innovations Nintendo offers are -nearly all- amazing and Hyrule is more appealing and grandiose than ever before.
Wasn't by any means my favorite Zelda. In fact, I'd go as fas as to say I didn't really love this game. This Zelda didn't cater to what has always made Zelda special to me. Finding new equipment and solving dungeons and temples. Nonetheless, what this game offers is something truly innovative and unprecedented. For its price, even if you don't love the game, you'll get your monies worth. It offers countless hours of thoughtful puzzles. I wasn't a huge fan of the combat.
As Zack Says in FF7 series: the price of freedom is steep. i definitely enjoyed this game and think it does do alot with open world revitalization and is good, but boy it sacrifices what i love about Zelda to do so. The world while vast and explorable is very desolate despite being explained there are huge sections of emptiness. The characters are fine but with the story based on past and memories lose impact of ones like midna. While the memories are fine and a smart approach imo, they end up scattered and tell a just okay story in comparison to other games. The rewards for exploration feel poor: broken parts not helpful armor, stuff that has too much single use leaving behind excellent dungeons items. Speaking of which, the dungeons are gone, leaving non interesting repeat shrines, or mediocre divine beasts in their wake which is a bummer. This game is lauded for design yet it has 10 enemy types or so which are so repeat or just nothing, and the combat is the same as ever. sure it has fun you can do but there isn't incentive to approaching stuff differently. I feel this game repeats the same fox following tower climbing open world deign but never gets the flak for it and does the same as others before it yet gets praised, because... Nintendo? The special powers are fine, and the game is... fine. I don't see the same revolution and it loses Zelda's dungeon crawling, lore and story plus appeal for fans of what came before man it does not feel great. Kinda overrated.
Nothing short of overrated. As a lifelong Zelda fan, I had high hopes for this "revolutionary" game, yet as I progressed through the game looking for clues as to why the general public continually endorses this game, all I seemed to find was disappointment.
Not only is the story minimal, it is mostly locked behind "lost memories" scattered across the map, which wouldn't be that bad if it weren't for the fact it doesn't add anything of value to the divine beast flashbacks or the intro, effectively making the whole ordeal of chasing these memories down completely and utterly useless.
On to the so-called 'incredible' combat, you have the choice between 3 different weapons varying in styles allowing for additional damage and/or durability, and that's pretty much it. Hit, hit, and block makes for boring combat against overleved monsters that drop useless loot, making fighting unsatisfyingly pointless, unless you're a fan of breaking your weapons for no reason (oh and they do break fast).
Puzzles are a recurrent element in Zelda games and most certainly make a comeback in Breath of the Wild in the form of Divine Beasts and numerous shrines. The beasts felt tedious, all over the place, and more so frustrating than challenging. The shrines on the other hand often felt too easy, a clear imbalance.
As far as the overworld goes, this is a complete disaster. While the game looks promising at first, it soon comes to light upon further inspection that it is completely bland and devoid of life. Clearly aiming for quantity over quality, the vast green lands are clearly just here to limit test the Switch. For the game's purposes? Clearly no power and no point.
On top of that, the game reeks of confusing and hidden elements. As someone who's played his fair share of videogames, my gamesense is developed enough for me to get a grasp **** basic features in a quick manner. However, BOTW hides gameplay elements so far behind walkthrough guides, I finished the game skipping over a ton of elements (none that would have enhanced my experience however). Not to mention, the iconic master sword and hylian shield are not even major story elements (if even minor ones) this time around so have fun with you bokoblin club I suppose.
TL;DR: In no way is this game revolutionary when other clearly superior games of the same genre exist. Clearly a proof of concept for the sequel, TOTK, or a game targeting kids (green and inexperienced). Not worth the time nor the hype.
SKIP
Shallow, empty world. Mediocre graphics. There's no rush nor reason to complete any of the quests. Mechanics aren't great. Might've been great on the Wii U, but definitely overrated on the switch.
SummaryIgnore everything you know about The Legend of Zelda games. Step into a world of discovery, exploration and adventure in The Legend of Zelda: Breath of the Wild. Travel across fields, through forests and to mountain peaks as you discover what has become of the ruined kingdom of Hyrule in this stunning open-air adventure. Explore the wild...