Roblox's famous "oof" sound effect is now gone

Roblox
(Image credit: Roblox Corporation)

Roblox has entirely removed the famed "oof" death sound from all its player-created games.

Announced yesterday via the official Roblox Twitter account, the developer has revealed that the "oof" sound has already been removed from the platform entirely. Instead, it's been replaced with a brand new default sound, a change made in the game effective immediately. 

If you haven't heard the "oof" sound, you can listen to it just below in the YouTube sample. The sound has become pretty damn famous over the years since it was first made available in Roblox for players to use and plays whenever the player character meets their untimely demise in any fan-made game.

As Kotaku explains, this isn't actually the first time the "oof" sound has been in hot water, legally speaking. The sound comes from a first-person shooter called Messiah, released in 2000, with sound effects coming from then-composer Tommy Tallarico. 

In 2020, Tallarico discovered Roblox had taken and used the sound effect he created without permission, at which point a legal agreement was reached between the two. Since then, Roblox users have had to pay a fee of $1 to use the sound effect in their created games, and Tallarico agreeing to work with Roblox going forward to make other sound effects.

Something may have gone wrong in the agreement between the two parties, hence why the "oof" sound effect was removed from Roblox. Things aren't clear right now because neither Roblox nor Tallarico have commented on the removal of the sound effect, but it appears to be gone for good.

Head over to our Roblox promo codes 2022 list for a guide to all the exclusive items and other in-game bonuses you can obtain for free. 

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.