![]() |
|
Well since you already clicked your way over here I might as well tell you a little bit about myself. My name is Neil Druckmann and I was born on Dec. 5th, 1978 in the beautiful state of Israel. In 1989 (when I was still a wee lad) my parents decided that it was time to complicate my life by moving me to the other side of the world. So it was bye-bye childhood friends and hellooo Miami. "Wait a minute," you interrupt, "don't they speak Israelian (Hebrew) over there? How did you manage without knowing any English?" Hold on, I was getting to that. While many foreigners learn English either through TV, film, or school, I learned most of my early English through computer games. While still abroad I spent countless of hours playing the old Sierra and LucasArts adventure games. I played everything from Maniac Mansion to Space Quest; and since these games required a substantial amount of English to play them, I ended up picking up quite a bit of it in the process.
"Yeah, yeah, yeah. That's very interesting," you say in a sarcastic voice, "but what are you doing now?" Well currently I am a research assistant at Florida State University in the...um...NICE city of Tallahassee. I recently acquired a BS degree in computer science. So of course I enjoy programming and problem solving otherwise I would have stayed a criminology major (that's a whole other story.) Besides programming I enjoy anything creative and/or artistic. I have a passion for drawing, I love playing my guitar, writing stories, and playing/making videogames. "Huh? Making games?" That's right, pal, making them! At the moment I am working on a game demo with two friends of mine (go to the projects area and check out our game). I gobble up any information that relates to game development and if you give me the chance I'll talk your ear off with discussions about bringing back adventure games (Ron Gilbert, where are you when we need you?).
My near-future plan is attending a grad school that will allow me to merge
my technical and my artistic passions, and will enable me to bring my game
design theories to a new level (which should put them at around level 5, otherwise
known as the lava level). Looking deeper into the crystal ball you can clearly
see me designing revolutionary videogames for the brand new Dodecahedron-Box
2 by Ninten-Soft.