Alvarez Posted March 21, 2017 Share Posted March 21, 2017 (edited) Good post, would like again. So what would qualify as a contribution to the mod discussion, apart from increasing "wit" and more hypocritical replies, anyway? I remember donating 10 bucks. Do you need more? Edited March 21, 2017 by Alvarez Link to comment Share on other sites More sharing options...
D T Posted March 22, 2017 Share Posted March 22, 2017 Ooph. Just lock this so all the spam can stop and unlock it when you've got some news... I keep coming back to scroll through pages of Braindawg bickering. Alvarez 1 Link to comment Share on other sites More sharing options...
Kirsty Posted March 22, 2017 Share Posted March 22, 2017 Are the creators of this topic and mod on board with a lock? It seems a shame to lock it, but most comments are either arguments or people calling for a lock. It'd be easier if you guys just didn't respond in the first place. Link to comment Share on other sites More sharing options...
boyben Posted March 22, 2017 Share Posted March 22, 2017 (edited) Are the creators of this topic and mod on board with a lock? It seems a shame to lock it, but most comments are either arguments or people calling for a lock. It'd be easier if you guys just didn't respond in the first place. Do you guys have the ability to ban posting from certain users in specific topics? That would probably be the best route. I'd like to see the continuation of decent discussion here. Edited March 22, 2017 by boyy Link to comment Share on other sites More sharing options...
Kirsty Posted March 22, 2017 Share Posted March 22, 2017 snip Not from specific topics unfortunately, it only works forum-wide. Perhaps the best thing people can do is just take a step back from replying to any desperation comments or questions about the release. Just report them and we'll hide them. And then the normal discussion can resume. boyben and zanesix 2 Link to comment Share on other sites More sharing options...
Ash_735 Posted March 23, 2017 Share Posted March 23, 2017 Just to mention here, you can see two new screenshots in the News post, and there's more to come here as well! Link to comment Share on other sites More sharing options...
Popular Post GooD-NTS Posted March 23, 2017 Author Popular Post Share Posted March 23, 2017 OpenIV Team presents Liberty City in GTA V (still coming sometime later this spring...) Besides screens from @@Ash_735's article we got you two more: Jago, boyben, EVOLUT7ON and 59 others 62 Link to comment Share on other sites More sharing options...
nkjellman Posted March 24, 2017 Share Posted March 24, 2017 Screenshots are looking good, but I hope that there will be reflections in the building windows in the future. That would look amazing with LC's large sum of sky scrapers. Link to comment Share on other sites More sharing options...
65536 Posted March 24, 2017 Share Posted March 24, 2017 (edited) OpenIV Team presents Liberty City in GTA V (still coming sometime later this spring...) Besides screens from @@Ash_735's article we got you two more: Hey, @GooD-NTS... 1. I have request: can you upload these screenshots from this post and the Ash735's post you're mentioned related to your map conversion on the first post of this thread and do add them also on the page you're posted screenshots from your Liberty City's map conversion on OpenIV's website here http://openiv.com/?p=1301? (I checked both but all these new screens aren't present on neither of these places.) Thanks in advance! 2. Can you tell where you're currently with your IV's / EFLC' map conversion for GTA V your team are doing? What is finished, what you're working currently on? Thanks! Edited March 24, 2017 by 65536 Link to comment Share on other sites More sharing options...
GypsyYT Posted March 24, 2017 Share Posted March 24, 2017 (edited) is that the LCPD building? Edited March 24, 2017 by Gyps7 Link to comment Share on other sites More sharing options...
AmigaMix Posted March 24, 2017 Share Posted March 24, 2017 (edited) @ Gyps7: Looks like one of the buildings where Francis sends you to to kill Clarence. Edited March 25, 2017 by AmigaMix Link to comment Share on other sites More sharing options...
JacobSmaga Posted March 25, 2017 Share Posted March 25, 2017 OpenIV 2.9 is here: http://openiv.com/?p=1315 dr0yed 1 Link to comment Share on other sites More sharing options...
dr0yed Posted March 25, 2017 Share Posted March 25, 2017 So the mod is behind schedule according to the blog post, we're probably looking at a late spring/summer release. More time to polish it so it isn't a big deal I guess Jinx. 1 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted March 25, 2017 Share Posted March 25, 2017 calm the f*ck down. Spring started 5 days ago and will end on 21st of June Jinx. and 65536 2 Link to comment Share on other sites More sharing options...
dr0yed Posted March 25, 2017 Share Posted March 25, 2017 calm the f*ck down. Spring started 5 days ago and will end on 21st of June I literally said that its a positive because they get to polish their work, calm as shiz fam SNIT01 1 Link to comment Share on other sites More sharing options...
Anthony817 Posted March 27, 2017 Share Posted March 27, 2017 Featured on PC Gamer again. http://www.pcgamer.com/grand-theft-auto-5s-liberty-city-mod-teases-fresh-images/ One question though, I wonder how possible it would be to make the game change radio stations depending on where you are located? Kind of like how the country station doesn't appear until out in Bone County. So maybe it is possible to bring over the GTA IV radio stations too and have them enabled when you are in the new city and go back to V stations later? I would like to at least see it as a possible option for people to choose that if they like. Link to comment Share on other sites More sharing options...
Chipsman Posted March 27, 2017 Share Posted March 27, 2017 One question though, I wonder how possible it would be to make the game change radio stations depending on where you are located? Kind of like how the country station doesn't appear until out in Bone County. So maybe it is possible to bring over the GTA IV radio stations too and have them enabled when you are in the new city and go back to V stations later? I would like to at least see it as a possible option for people to choose that if they like.First of all, it's a big question whether it's possible to add extra radio stations to GTA V Link to comment Share on other sites More sharing options...
rollschuh2282 Posted March 27, 2017 Share Posted March 27, 2017 One question though, I wonder how possible it would be to make the game change radio stations depending on where you are located? Kind of like how the country station doesn't appear until out in Bone County. So maybe it is possible to bring over the GTA IV radio stations too and have them enabled when you are in the new city and go back to V stations later? I would like to at least see it as a possible option for people to choose that if they like. First of all, it's a big question whether it's possible to add extra radio stations to GTA V i would say yes, because R* added the Lab to all consoles after the PC. this means i think it must be possible Link to comment Share on other sites More sharing options...
Silent Posted March 27, 2017 Share Posted March 27, 2017 (edited) First of all, it's a big question whether it's possible to add extra radio stations to GTA V i would say yes, because R* added the Lab to all consoles after the PC. this means i think it must be possible But they never added Liberty City to V which means it's impossible and this mod is totally fake Edited March 27, 2017 by Silent reditec, Jinx., BS_BlackScout and 3 others 6 Link to comment Share on other sites More sharing options...
reditec Posted March 27, 2017 Share Posted March 27, 2017 Or to be a little more polite: Just because Rockstar does something, it doesn't imply we can do the same. BS_BlackScout and Sonny_Black 2 Link to comment Share on other sites More sharing options...
Alvarez Posted March 27, 2017 Share Posted March 27, 2017 I have waited for GTA V PC, so i'll wait for LC mod as well, duh. Even if it means we'll have a tool that converts a GTAO character model files with attached clothing in a GTA IV ped. Even better, we could enjoy Euphoria physics then. Link to comment Share on other sites More sharing options...
Claude_Lib Posted March 27, 2017 Share Posted March 27, 2017 As far as I recall, all config data for audio is stored inside dat15 and dat16 files, just like in IV, and we still cannot edit them. I know there is a tool for IV, but I don't think we can do a lot with it. Link to comment Share on other sites More sharing options...
Ash_735 Posted March 27, 2017 Share Posted March 27, 2017 Radio is V is just like everything else, if it's marked as DLC, then it'll appear in the right place. In file terms, the following stations are counted as DLC on the PC version: - Self Radio - The Lab In the same way various new TV content is loaded as DLC such as Princess Robot Bubblegum. It'd be a good idea to check "patchday3ng" as that's the one where it's loading the additional Radio and TV content as DLC into the main game. As for boundaries, yes, this is also possible and it's a really cool effect that they made in GTAV that gets very little use. SnailsAndCookies, reditec, kalleKompura and 1 other 4 Link to comment Share on other sites More sharing options...
nkjellman Posted March 27, 2017 Share Posted March 27, 2017 Radio is V is just like everything else, if it's marked as DLC, then it'll appear in the right place. In file terms, the following stations are counted as DLC on the PC version:- Self Radio- The LabIn the same way various new TV content is loaded as DLC such as Princess Robot Bubblegum. It'd be a good idea to check "patchday3ng" as that's the one where it's loading the additional Radio and TV content as DLC into the main game. As for boundaries, yes, this is also possible and it's a really cool effect that they made in GTAV that gets very little use.Interesting. I actually wonder, shouldn't it be possible to add TV shows to the game? I actually had an idea that may work. I would combine the GTA IV, GTA EFLC, and GTA V TV stations. Heck maybe throw in some real life TV shows for personal use. It would be cool to have the LC stations, but LC should be farther away for it to work well. If the current build isn't going to have proper paths, why not have LC placed at a geographically realistic location. Bow that I think of it, the location where LC sits now. I would love to add Countryside Mountains V there. Then east of that map, Red Dead Desert. This would be exellent because it would simulate California east of LA, and it would then cross over into Arizona. Ivan1997GTA 1 Link to comment Share on other sites More sharing options...
Chipsman Posted March 30, 2017 Share Posted March 30, 2017 (edited) I actually wonder, shouldn't it be possible to add TV shows to the game? I actually had an idea that may work. I would combine the GTA IV, GTA EFLC, and GTA V TV stations. Heck maybe throw in some real life TV shows for personal use. I think it's possible. First we need to mount our folder with movies from IV as the dlcMovies:/ device (see \common\data\extrafoldermount.xml in the patchday3ng dlc) and then we should edit tvplaylists.xml/tvplaylists_x64.xml from the update (I'm not sure that it's possible to add some new playlists but at least we should be able to edit the existing ones) I will do this experiment later, because it's not a number one priority feature for now. Radio is V is just like everything else, if it's marked as DLC, then it'll appear in the right place. In file terms, the following stations are counted as DLC on the PC version:- Self Radio- The LabIn the same way various new TV content is loaded as DLC such as Princess Robot Bubblegum. It'd be a good idea to check "patchday3ng" as that's the one where it's loading the additional Radio and TV content as DLC into the main game. As for boundaries, yes, this is also possible and it's a really cool effect that they made in GTAV that gets very little use. It would be cool to have the LC stations,I'm still not sure about that, as I know there is specific amount (hardcoded) of radio slots in game. So all this stuff should be researched more deeply. but LC should be farther away for it to work well. If the current build isn't going to have proper paths, why not have LC placed at a geographically realistic location. Bow that I think of it, the location where LC sits now. I would love to add Countryside Mountains V there. Then east of that map, Red Dead Desert. This would be exellent because it would simulate California east of LA, and it would then cross over into Arizona. In current build no, but in the one of the next builds the paths are planned to be done. So what is the profit to move map somewhere and then move it back to the current location? Edited March 30, 2017 by Chipsman Link to comment Share on other sites More sharing options...
Shakez Posted March 30, 2017 Share Posted March 30, 2017 I just talked to NewTheft and it will be possible to make a script for this mod like travelling via plane to be more realistic.Like he did with North Yankton. Link to comment Share on other sites More sharing options...
vitalik2187836 Posted March 30, 2017 Share Posted March 30, 2017 I just talked to NewTheft and it will be possible to make a script for this mod like travelling via plane to be more realistic.Like he did with North Yankton.Will be great if someone make script to traveling like in gta sa. So you see all the way from ls to lc and vice versa. Not just an icon on the map and teleport from one place to another. Link to comment Share on other sites More sharing options...
nkjellman Posted March 30, 2017 Share Posted March 30, 2017 I actually wonder, shouldn't it be possible to add TV shows to the game? I actually had an idea that may work. I would combine the GTA IV, GTA EFLC, and GTA V TV stations. Heck maybe throw in some real life TV shows for personal use. I think it's possible. First we need to mount our folder with movies from IV as the dlcMovies:/ device (see \common\data\extrafoldermount.xml in the patchday3ng dlc) and then we should edit tvplaylists.xml/tvplaylists_x64.xml from the update (I'm not sure that it's possible to add some new playlists but at least we should be able to edit the existing ones)I will do this experiment later, because it's not a number one priority feature for now. Radio is V is just like everything else, if it's marked as DLC, then it'll appear in the right place. In file terms, the following stations are counted as DLC on the PC version:- Self Radio- The LabIn the same way various new TV content is loaded as DLC such as Princess Robot Bubblegum. It'd be a good idea to check "patchday3ng" as that's the one where it's loading the additional Radio and TV content as DLC into the main game. As for boundaries, yes, this is also possible and it's a really cool effect that they made in GTAV that gets very little use. It would be cool to have the LC stations,I'm still not sure about that, as I know there is specific amount (hardcoded) of radio slots in game. So all this stuff should be researched more deeply. but LC should be farther away for it to work well.If the current build isn't going to have proper paths, why not have LC placed at a geographically realistic location. Bow that I think of it, the location where LC sits now. I would love to add Countryside Mountains V there. Then east of that map, Red Dead Desert. This would be exellent because it would simulate California east of LA, and it would then cross over into Arizona.In current build no, but in the one of the next builds the paths are planned to be done. So what is the profit to move map somewhere and then move it back to the current location?Hopefully we won't have issues adding radio stations, but we might. We will have to see. As for the map location, it would give people options to have it ether where it is now, or a realistic location. Besides, eventually the water, and path limits will be cracked. When that happens, I am sure the map will get moved. I hope to be able to make LC feel separate from LS. Since the first build doesn't have paths, I would like to have the option to place it in a realistic location for an emersive flying experience. But I have a few questions regarding the first release of the project that aren't exactly clear to me. 1. Will the first build support interiors? If so, will MLO instances and timecyc modifiers be used for them so it will give the indoors effect and not look/sound like your outside? 2. If we convert from EFLC, will it support the map updates in the DLC folder or will it just use the original GTA IV map? If so, will it automatically use the TBOGT map, or let us choose between the original map, the TLAD map, and the TBOGT map? Note: Due to limits in the GTA IV engine, Rockstar disabled some map files from GTA IV. It is cutscene interiors. I remember that Bernie's apartment and Pegorino's house were disabled. I hope that if you use the TBOGT map, you can include these interiors. Link to comment Share on other sites More sharing options...
SkylineGTRFreak Posted March 31, 2017 Share Posted March 31, 2017 I remember that the episode changes have been brought up quite often and that it will be converted if you have EFLC and choose that version nkjellman 1 Link to comment Share on other sites More sharing options...
Waingro Posted March 31, 2017 Share Posted March 31, 2017 This is probably a dumb question, and I'm not a programmer, but if this is feasible on PC....why can't this process by sold to or bought by Rockstar Games and incorporated into GTA Online GTA V or at least future games? Link to comment Share on other sites More sharing options...
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