
Each outing is mission driven: Dalia ventures into distinct sectors of the colony to meet specific objectives. One mission had me escorting a rare seed from point A to point B and then racing back against a rising growth timer. Another put me in a compressed, fungus‑dense room where a scanner guided me to scarce resources. In a later mission I tracked down a corpse from Dalia’s past to harvest for the Ambrosia Project — a haunting, personal discovery. Like System Shock, the game rewards improvisation: fire spreads, electricity arcs through conductors, and vents and conduits become alternate routes.
Exploration is enriched by troves of emails and documents, with evocative character art illustrating these final communications from a colony in collapse. They gradually reveal life on Home since Dalia left and suggest how the fungal ecosystem spun so wildly out of control. The station is gorgeous yet mournful, and despite its colors there’s an undercurrent of sadness. Still, curiosity wins: I keep probing deeper into the asteroid to uncover what secrets remain. Ambrosia Sky: Act One launches on PC on November 10, 2025.
Source: gamesradar.com


