
“The Alien really evolved as we were making it. By the time it was perfect, it was like, ‘oh, wow, everything takes a lot longer,’” Lay said, adding that the length didn’t feel excessive at the time and that removing content late in development would have disrupted the whole structure. Some scenes, he noted, simply couldn’t be cut without undermining the experience.
Despite the extended runtime, Lay praised the finale and its dramatic set piece, but acknowledged that criticism about the game’s length is understandable. Whether the team working on the sequel announced last year will better balance the Xenomorph’s intelligence with pacing remains to be seen. With upcoming horror titles such as Silent Hill f and Cronos: The New Dawn reportedly shorter, it will be interesting to see how long the follow-up becomes.
With its predecessor ranked among the best horror games of all time, Alien: Isolation’s sequel has some large shoes to fill.
Source: gamesradar.com


