After 20 years without a break, Todd Howard took a three‑month sabbatical following Fallout 4 to “go touch some grass”

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Todd Howard

Projects such as Fallout 76, an online experience, and Starfield, a fresh intellectual property, pushed Bethesda into new territory — but even Fallout 4’s development routine was grueling. “If routine is working like mad dogs all the time, because we really did,” Howard said. “It becomes a bit of an obsession. You get to a point in life where you spend more time in the fantasy world than with real people. So you’re like, ‘Maybe I should go touch some grass.'”

 

Source: gamesradar.com

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