
Projects such as Fallout 76, an online experience, and Starfield, a fresh intellectual property, pushed Bethesda into new territory — but even Fallout 4’s development routine was grueling. “If routine is working like mad dogs all the time, because we really did,” Howard said. “It becomes a bit of an obsession. You get to a point in life where you spend more time in the fantasy world than with real people. So you’re like, ‘Maybe I should go touch some grass.'”


