Anthem can’t appear to catch a break. While BioWare says the game is “here to stay” and been commonly pushing out patches to deal with points with loot drops and respawning, it’s no exaggeration to say the weeks since launch have been troubled. Now, a Redditor has used math to work out that the game’s total loot grind is actually pointless in its present kind.
Eurogamer reports on a Reddit thread by person TemperHoof, which particulars their analysis into the way in which Anthem calculates your Javelin’s injury output. As a loot-shooter, Anthem’s long-term hook for gamers is the fixed draw of higher, rarer, and hopefully more effective gear. But what TemperHoof has found is that due to Anthem’s injury multiplier system, the highest-tier weapons within the game end in your general injury capabilities being severely handicapped.
In their submit, titled ‘Power-Scaling: Why Loot Doesn’t Matter Anymore (Math),’ TemperHoof explains that as of model 1.0.3, Anthem doesn’t use the stats of the gear you’re sporting to work out your injury multiplier – as a substitute, it averages all your non-level-one gear and makes use of that determine to pick out what they name an ‘arbitrary multiplier.’
You can learn TemperHoof’s full submit for the small print on the way it all works out, however the upshot is that leaving as many gear slots empty as doable, and equipping a legendary weapon with a excessive Power Score ends in a way more efficient construct than decking out your Javelin with as a lot epic gear as you may, as a result of Anthem’s Power Level formulation makes use of averages.
The injury multipliers at excessive Power Levels are so excessive, TemperHoof writes, that they’re higher than virtually any obtainable inscription you may presumably have on any of Anthem’s highest-tier loot.
Read extra: Our information to the best weapons in Anthem
A BioWare group supervisor has responded to TemperHoof’s submit, saying that this energy scaling challenge will be addressed in patch 1.0.4, and that fairly than taking a median of geared up gear, the multiplier will probably be calculated primarily based on the variety of gear slots you’ve got obtainable.
However, this doesn’t absolutely tackle the issues TemperHoof has uncovered with Anthem’s gear system – as commenters have noticed, you’ll nonetheless be higher off equipping legendaries with excessive energy scores than the masterworks that should be the game’s final prizes.
The challenge as outlined by TemperHoof appears greater than a hotfix can tackle, and if the figures are right, it might imply BioWare has to return to the drafting board for a reasonably severe overhaul of Anthem’s gear and injury methods.