A new Steam Deck update adds one of the most-requested features

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Photo by Vjeran Pavic / The Verge

The coolest feature of the Steam Deck — bar none, if you ask me — is how the portable gaming PC lets you get the absolute most from its AMD RDNA 2 graphics and 40 watt-hour battery. As of the last update, you could lower the screen’s refresh rate to increase Photo by Sean Hollister / The Verge

Flick it off, and you’ll be back to your global system settings, so you can have both a “generally I like my games running at 30fps” setting but also “Elden Ring Photo by Sean Hollister / The Verge

(Valve already showed us how powerful that can be with community controller profiles — a big reason many ancient games were immediately playable on the Steam Deck is because users were encouraged to upload configurations for the Steam Controller back in the day.)

I suspect Valve is very aware of this, and that today’s update lays the groundwork for that as well. Because while the Steam Deck still might not be ready for everyone who might pick up a Nintendo Switch, update after update has shown Valve is listening closely and intently to power user feedback.

Digital Foundry recently did an excellent look at how the previous update’s adjustable refresh rate and fan curve let you get more out of the Steam Deck. I’m embedding a copy below for your viewing pleasure.

You can read the full Steam Deck changelog here. The rest is mostly bugfixes, though you can also now hold down the power button to “stop streaming” a game, and Valve moved the haptics and rumble toggles away from the Quick Access menu. That’s a change I actually disagree with; they came in handy when an older game (can’t remember which) was really overzealous with the vibrations.



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