The debate about whether or not or not Bungie ought to have pushed for 60fps in Destiny 2 continues, and the developer has weighed in on why it made the selection to not prioritise 60fps.
“It’s about the simulation of the Destiny world. 30 AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we’re using the CPU,” undertaking lead Mark Noseworthy stated.
“Could we make a Destiny game that ran at 60 fps? Yes, but the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That’s not the game we want to make.”
According to Noseworthy, Bungie doesn’t really feel held again on account of making these selections. “We think we’re offering a player experience you can’t have elsewhere because of the choices we’re making,” he added, earlier than declaring PC model exists for many who care about frame-rate.
Using up all of the CPU energy for AI and simulation is the rationale many different video games proceed to max out at 30fps. While there’s actually an argument to be made in favour of making new growth pipelines that favour GPU energy, the very fact of the matter is that Destiny’s locked frame-rate just isn’t a problem for almost all of gamers.
While it’s jarring to return again to Destiny after enjoying different 60fps video games, you quickly get used to it.
Destiny 2 is out September 6 on PS4, and Xbox One. PC comes out a bit later, on October 24.